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Started my new project The Legend of Elaria

A topic by Red Diamond created Jun 16, 2025 Views: 139 Replies: 2
Viewing posts 1 to 2
(1 edit) (+1)

Today I started my challenge to create a game in 7 days. 

Today I started my challenge to create a game in 7 days.
First, I selected a theme — I went with "gathering". The theme was suggested by AI, but the idea is all mine.

The concept I came up with is about traveling through random dimensions and gathering resources to help a village grow and progress. Yeah, the idea is pretty basic — I know — but I like it. I want the game to feel a little like Terraria and Stardew Valley.

🎮 My Inspiration

What I love about Terraria is the freedom to explore and how every world feels different and mysterious. From Stardew Valley, I want to bring in that cozy atmosphere — the feeling that even grinding can be relaxing if done right. I hope to create something that blends both: a cozy game with surprises and exploration.

⚙️ What I Did Today

  • I created a simple system that generates random names for each location.

  • Player Logic

  • Crystal logic

  • Life bar like terraria

  • I started planning out how the dimension travel will work.

🧠 Today's Challenges

It took me longer than expected to figure out how to generate good random names. I didn’t want names to sound too similar or too weird. I might improve it later by adding name templates or lore-based prefixes.

Also, just organizing the basic structure of the project and figuring out what to do first took more time than I thought.

📅 Plans for Tomorrow

  • Add first types of resources that the player can gather.

  • Add basic enemies that appear in random dimensions.

  • Try to make simple combat and resource drops.



I also created a system that generates a random name for each location.

@export_category("Language-Based Name Generator")
@export var language_rules: Dictionary = {
    "syllables": ["ar", "thor", "mor", "del", "fin", "gal", "len", "dor", "eth", "ion"],
    "prefixes": ["Dark", "High", "Old", "Lost", "New", "Great", "Little"],
    "suffixes": ["ville", "ham", "ford", "bury", "stead", "wick", "mouth"],
    "patterns": [
        {"template": "PREFIX-SYLLABLE", "weight": 0.3},
        {"template": "SYLLABLE-SYLLABLE", "weight": 0.4},
        {"template": "SYLLABLE-SUFFIX", "weight": 0.3}
    ]
}
func generate_location_name() -> String:
    var pattern = select_pattern()
    var name = ""
    
    for token in pattern.split("-"):
        match token:
            "PREFIX":
                name += language_rules["prefixes"][randi() % language_rules["prefixes"].size()]
            "SUFFIX":
                name += language_rules["suffixes"][randi() % language_rules["suffixes"].size()]
            "SYLLABLE":
                name += language_rules["syllables"][randi() % language_rules["syllables"].size()]
            _:
                name += token
    
    # Делаем первую букву заглавной
    if name.length() > 0:
        name = name[0].to_upper() + name.substr(1)
    
    return name
func select_pattern() -> String:
    var total_weight = 0.0
    for p in language_rules["patterns"]:
        total_weight += p["weight"]
    
    var random_value = randf() * total_weight
    var cumulative_weight = 0.0
    
    for p in language_rules["patterns"]:
        cumulative_weight += p["weight"]
        if random_value <= cumulative_weight:
            return p["template"]
    
    return language_rules["patterns"][0]["template"]
Deleted post
(+1)

yes I agree games like Minecraft, Terraria and Stardew Valley are not made in 7 days, I just want to do something similar for myself, if the game gets beaten I will update and add new features.