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Bug Reports Sticky

A topic by Mystery Meat Games created Jun 15, 2025 Views: 2,297 Replies: 77
Viewing posts 21 to 32 of 32 · Previous page · First page

The NPC that asks you to hug her in the ending's image won't disappear when you finish talking to her

Now that i think of it, is the mirror in the gallery suppose to be an interactive object? Cause it doesnt do anything, while there is a jumpscare game over in the main game. Also there is a gramophone that can be interacted, so i think mirror should be interactive too. 

idk if this is a bug and i did say ill find them but i have the old clock hand but when i got to the clock thats broken it doesnt let me use it so idk

Developer

It’s for a different clock :)

ah ok idk where tf tho i went ever where also new bug maybe the unkown stuff aka the new my srceen is just black with text happeing form time to time so idk if thats a pic bug or what but ye

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I am stuck on the  old clock hand too, i've interacted multiple times with every clock that i can find (a broken clock after maze, a clock near fountain, two working clocks in a red room, a third clock from that room, that says that anne doesnt want to come back), but it doesnt do anyting, clocks in the mansion dont work too. 

Also, in the description you mentioned, that there is the new ending, but red light in the gallery doesnt say anything about it

may have find something not sure tho

Developer

Collect the items Nora needs and she will give you an item. Use the information from that item to open a door and solve a puzzle.

also i ended up scrapping the extra ending because the game REALLY didn't need one gkldfhgdfjklg

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ik about the items but i dont know where to put them lol and still trying to find that clock also the fountain has something on top of it  but i cant get it lol and idk where that flaower is too

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Nora doesnt repeat what items she needs, so that could be a problem.  

Thou, I tried to interact with every flower that i find, but its no use. Maybe it is connected to the fountain's item, but i dont know how to reach it yet, or maybe there is an actuall flower that i can pick up, but its really hard to tell which one. 

i find it

Three things, though I think they're likely easy to fix
1. Interacting with the Lantern event in Mika's dungeon causes the event's sprite to turn into what seems to be a manhole cover, before it gets  picked up
2. Part of the counter (in the room where "Mole" is) is a tile that Anne can walk on. It's the one with the two coloured bottles on it.
3. As a player fascinated with flavour text (hint hint), I have found a game-over that is accessible while playing as Anne, but is also accessible while playing as Nala if you don't immediately go to the basement. In this scene, Anne appears, no matter who you are playing as. Unsure if this is intentional or not due to the fourth wall break, but just wanted to point it out in case its not intentional.

Developer

Good catch! I'll fix these very soon!

In the gallery Stalker scene interaction triggers, if you just touch her. Rito's scene 1 could be interacted only, if you stay beneath her, Mika's dream death scene too. 

(+1)

In the new version. getting caught by the first spirit seems to zoom in on her shoulder rather than her mouth.

This only triggered once and I haven't tested if it was a one off but in the museum, when rejecting Ms Louve's offer in the 'Cheater' game over, after we are repositioned in the museum after the fade to black she proceeds as if we agreed.

Developer

OOPS- will fix!

In the museum the dream death scene doesn't seem to trigger when I say yes.

Found some minor (mostly) bugs in the outdoors section of the gallery (v1.1.0_03):
Viewing "Pitfall" causes Anne to be able to walk through solid objects.
Viewing "Rito 3 (Chase)" causes the BGM to stop playing, even after the scene ends. The BGM returns upon exiting and re-entering the room.
Viewing "Rito 3 (Chase)" also causes this version of Rito to jump one space to the right. Do this enough times and she will get stuck in a tree and be out of reach unless you reset her position by exiting and re-entering the room (Although using the "Pitfall" walk-through-walls bug described above, you can reach her again, and even take her to the other side of the map if you view the scene enough times lol)

Hello, I found a small bug in the hide and seeek section with Mika (room right after we got a lantern). It's strange, but one of the walls doesn't have collision. It's not giving any advantage or problem to player, but just looks a bit weird...  Latest version, available here, at itch.io

Here's screenshot:

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okay I found a big soft lock that won't play the dialog when you meat back with Nala after you done with the old house, I did try to Reload the save file but it keeps soft locking, lucky I have two other save files in the different part of the game

Viewing posts 21 to 32 of 32 · Previous page · First page