The NPC that asks you to hug her in the ending's image won't disappear when you finish talking to her
I am stuck on the old clock hand too, i've interacted multiple times with every clock that i can find (a broken clock after maze, a clock near fountain, two working clocks in a red room, a third clock from that room, that says that anne doesnt want to come back), but it doesnt do anyting, clocks in the mansion dont work too.
Also, in the description you mentioned, that there is the new ending, but red light in the gallery doesnt say anything about it
Nora doesnt repeat what items she needs, so that could be a problem.
Thou, I tried to interact with every flower that i find, but its no use. Maybe it is connected to the fountain's item, but i dont know how to reach it yet, or maybe there is an actuall flower that i can pick up, but its really hard to tell which one.
Three things, though I think they're likely easy to fix
1. Interacting with the Lantern event in Mika's dungeon causes the event's sprite to turn into what seems to be a manhole cover, before it gets picked up
2. Part of the counter (in the room where "Mole" is) is a tile that Anne can walk on. It's the one with the two coloured bottles on it.
3. As a player fascinated with flavour text (hint hint), I have found a game-over that is accessible while playing as Anne, but is also accessible while playing as Nala if you don't immediately go to the basement. In this scene, Anne appears, no matter who you are playing as. Unsure if this is intentional or not due to the fourth wall break, but just wanted to point it out in case its not intentional.
Found some minor (mostly) bugs in the outdoors section of the gallery (v1.1.0_03):
Viewing "Pitfall" causes Anne to be able to walk through solid objects.
Viewing "Rito 3 (Chase)" causes the BGM to stop playing, even after the scene ends. The BGM returns upon exiting and re-entering the room.
Viewing "Rito 3 (Chase)" also causes this version of Rito to jump one space to the right. Do this enough times and she will get stuck in a tree and be out of reach unless you reset her position by exiting and re-entering the room (Although using the "Pitfall" walk-through-walls bug described above, you can reach her again, and even take her to the other side of the map if you view the scene enough times lol)
Hello, I found a small bug in the hide and seeek section with Mika (room right after we got a lantern). It's strange, but one of the walls doesn't have collision. It's not giving any advantage or problem to player, but just looks a bit weird... Latest version, available here, at itch.io
Here's screenshot:
