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To address our previz problem, We are developing an animation tool in Blender!

A topic by symphonie-studio created 90 days ago Views: 2,253 Replies: 7
Viewing posts 1 to 8
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Partly because NLA isn't very useful, and on the other hand, we have a need for combined animations, but we can't find any tools on the market that meet our requirements, so we plan to create this tool ourselves. We've also created a corresponding project on itch.io, and some update logs will be updated in the project. The main purpose of creating this post is to communicate with everyone about any issues you may have encountered while using Blender to create animations. And after our animation tool is launched, you can also post your suggestions and usage experiences for the tool here.  itch page :https://symphonie-studio.itch.io/take-builder

Some of the videos we've made are too large for itch, so we've posted them on X. Everyone is welcome to check them out! https://x.com/studiosymphonie/status/1933858480579821777

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Attach a YouTube link is also a good practice

Take Build Demo 01

If you want to see how it specifically works, for our animation tools

Auto-looping is easily handled

if you have a spline that connects from start to finish, or just a modified closed spline, will the anim loop entirely?

 Answer is————

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It has now passed the review, and you can get it on the following page 

Gumroad : https://symphoniestudio.gumroad.com/l/takebuilder

itch : https://symphonie-studio.itch.io/takebuilder

SuperHive Market (BlenderMarket): https://superhivemarket.com/products/takebuilder?num=3&src=new

Update

0.6.2 beta

  • Added an option (default: enabled) to automatically fall back to any available Action Slot if no valid slot is found. This improves compatibility for actions created before Blender 4.4.
  • hotfix1: Fixed laziness that prevented doing tests