Hey all! We are a small program called the Game Audio Training Series run by Blipsounds. The Game Audio Training Series helps sound designers improve their sound design skills for games, and also learn how to collaborate with game developers. Our students vary in different levels ranging from using licensed sound libraries, recording sound effects from scratch, designing sound effects in a DAW, programming sounds into games, using middleware like FMOD/Wwise, navigating Unity, using Trello and using source control like Github.
Our students workflow typically involves recording sounds, designing them in Reaper, integrating in FMOD, and then programming them in Unity. We are really trying to highlight the experience of collaborating on a team with Game Developers, so if there's anyone who has a game that wants sound design done on their non-commercial projects by some trained students, we would be very thankful!
All game engines are welcome, as we have plenty of students who will just be submitting audio assets to games without needing to integrate them. So it doesn't hurt to submit!
Feel free to leave a comment, or submit your game here on this google forms doc: https://forms.gle/ZQAMupqLxYn6nq7u5
And if you want to learn more about the Game Audio Training Series, you can check out our website: https://blipsounds.com/
-Ryan