When adding such retraints to a prisoner they don't seems to block each other, and logically they shouldn't. It seems a catsuit can be worn by an enemy whereas arm encasing can't even be worn by enemies.
Also enemies seem to be able to put on a restraint even if the player is already wearing one of the same type? I wonder what mechanism this is. Yeah this forbids the player from preventing to be bound by putting on restraints herself, but feels kinda immersion breaking. Also the enemies already can take off restraints anyway.
It would be nice if we have UI where we can see how wearables block each other.