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Blockbert's Adventure

Fight frowning enemies to save the kingdom! · By Really Bad Game Dev

Fun, but here are some suggestions,

A topic by Goudenblokje created Jun 08, 2025 Views: 52 Replies: 2
Viewing posts 1 to 2
(+1)

gameplay is fun (for some reason), even tho its so short.
I have some points that could be changed, but they are most likely on your to do list already
- remove bomb collision
- add bomb cooldown
- fix the sword (for some reason only the critical 3rd hit sword can kill the spawner when you in the single space)
- add a popup or somesort when your close to the collectable items, took me while to figure out those were actually things i could pick up, seeing the style of the game and everything, my guess is that you used godot, and even tho i dont have alot of experience, it seems quite easy to make a popup or even just a label node to tell the player what to do

Developer

Thanks for posting! I've fixed most of the problems in the version I've been developing, but I'll address the issues I haven't.

To start, I don't quite understand what #3 is supposed to mean. Could you clarify more? As for #4, I was able to add a simple key indicator to the item pickup

(2 edits)

This is the spawner next to the 2 weapons

Whenever you stand here sometimes the "normal" hits dont land. only the third ones that are "critical hits" land i think. maybe it has something to do with some funky hitboxes for the different swings?

Btw i found another bug now that i found out that you can dive down by pressing down lol
But idk if this is intentional or not but when you keep pressing down while on the pogo stick you go incredibly fast (as in horizontal movement) and can melt any enemy by standing on its head for 0.2 seconds
Another thing with the pogo stick is when you press down on the pogo stick while falling and moving horizontaly from the 2 block height, you sometimes get stuck, this is quite niche tho and can be easily fixed in-game by just pressing up, so its not that bad of a bug