Creating a demo, or a vertical slice as game dev bros like to call it, has been a humbling experience. To provide you a tiny part of the game I had to finish almost everything. The menus need to work, the inventory needs to work, the shop has to work... I've been stuck in this never ending demo nightmare for over a year. Now that it's done I feel liberated and I am returning to working on the fun stuff. The crazy horror stuff, the isometric perspective shenanigans...
All the things that don't belong in the opening hours of a videogame. And the best part for you: I don't care about spoilers. I like to share everything. None of this makes any sense to you without the context of the full game.
I haven't wrapped my head around the question of why Game developers like to disappear into the radio silence, for years at a time. I intend to share everything and will hopefully remember to keep this post updated in the future!