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New Interactive Fiction Game with LLM as parser -- Countdown City

A topic by thoughtauction created 8 days ago Views: 35
Viewing posts 1 to 1

https://thoughtauction.itch.io/countdown-city

Hello! - we've developed a new IF authoring tool that takes advantage of the latest in LLM's --  and we are very much looking for feedback.  We are trying to get a new generation to love this art form as much as we did when we were glued to our TRS-80s.

Countdown City features 8 puzzles of increasing difficulty.  The first interactive fiction/parser game written for the new story engine, Taleweaver++, brings the world of text adventures to a new generation.  Don't just talk with NPCs - persuade them, console them, talk them into it.  No more single moves with output from a brittle parser -- talk/type with multiple moves and commands -- all the while the objects in the story obey the laws of physics and reality.  

Notes on the Game

-- This is the first game released written for the new AI-enabled interactive fiction parser, Taleweaver++, and each chapter highlights a new feature of the parser.

-- If you've played interactive fiction games before, you will recognize some of these devices/puzzles.  However, the new parser enables a whole new set of interactions and games -- so enjoy some new experiences, and let us know how to make them better.

-- Warning:  the final puzzles are a bit difficult, and a couple of them are derived from Oxford/Cambridge admission exams.  So if you get all the way through... Congrats, smartie!  Consider something more relaxing next, maybe the MENSA exam.

-- The AI-parser is pinging a live server, so sometimes there is a lag.  Apologies in advance.  We are very, very interested in getting your feedback.  Our number one goal is to make this game fun.  Please help us get there.