https://thoughtauction.itch.io/countdown-city
Hello! - we've developed a new IF authoring tool that takes advantage of the latest in LLM's -- and we are very much looking for feedback. We are trying to get a new generation to love this art form as much as we did when we were glued to our TRS-80s.
Countdown City features 8 puzzles of increasing difficulty. The first interactive fiction/parser game written for the new story engine, Taleweaver++, brings the world of text adventures to a new generation. Don't just talk with NPCs - persuade them, console them, talk them into it. No more single moves with output from a brittle parser -- talk/type with multiple moves and commands -- all the while the objects in the story obey the laws of physics and reality.
Notes on the Game
-- This is the first game released written for the new AI-enabled interactive fiction parser, Taleweaver++, and each chapter highlights a new feature of the parser.
-- If you've played interactive fiction games before, you will recognize some of these devices/puzzles. However, the new parser enables a whole new set of interactions and games -- so enjoy some new experiences, and let us know how to make them better.
-- Warning: the final puzzles are a bit difficult, and a couple of them are derived from Oxford/Cambridge admission exams. So if you get all the way through... Congrats, smartie! Consider something more relaxing next, maybe the MENSA exam.
-- The AI-parser is pinging a live server, so sometimes there is a lag. Apologies in advance. We are very, very interested in getting your feedback. Our number one goal is to make this game fun. Please help us get there.