i don't know if this is maybe a bug or if I'm doing something wrong, but the Seamless Loop Feature of Blast FX does not work for me. Here's what I did:
- created a repeating emitter
- turned on seamless loop
- set Preprocess to match particle lifetime (no Lifetime Rand, though I don't know if that's even necessary)
However, once rendered, I start with an empty frame and the particles are building vom zero. It seems that no preprocessing is applied, hence no seamless looping possible.
Am I doing it wrong? Any hints greatly appreciated.