Why do you charge for payment via wallet and not payment via card? This complicates the purchase that a friend has been trying to make for some time.

Easy no-code game maker: RPGs, Dungeon Crawlers, visual & text games. Built-in mechanics & resources. Windows export. 路 By
Hello! Thank you very much for bringing this up. Your question is extremely valid, and I perfectly understand the confusion it might cause.
First, I want to clarify that I do not charge any extra or differentiated fees based on the payment method you or your friend choose. The game's price is the same, whether paid with a PayPal wallet balance, a credit/debit card, or a linked bank account.
The most common reason a buyer might see a different amount or an "extra fee" when using their PayPal wallet balance is currency conversion.
If the game's price is in one currency (e.g., USD or BRL) and your friend's PayPal wallet balance is in another currency (e.g., EUR), PayPal automatically performs a conversion. During this conversion, PayPal applies an exchange rate that includes a small margin. To the buyer, this might seem like a fee for using their wallet, but it's actually a currency conversion fee imposed by PayPal itself, not an additional charge from me.
I'm truly sorry this is causing difficulty with the purchase! I hope this information helps clarify the situation, and that your friend is able to get ACSG.
So, that's likely what's happening! The amount your friend saw is the result of the exchange rate applied by PayPal, which generally includes a currency conversion fee.
When a payment needs to be converted to the selling currency, PayPal performs this conversion. This can cause the final amount in Canadian dollars, for example, to differ from the "pure" exchange rate you see on Google. This is a standard practice for payment platforms that handle currency conversions, and it's not a fee I added.
Because of this, even if he thinks "PayPal won't help," they are the only ones who can detail exactly how this conversion is calculated for his transaction. PayPal Support can clarify all the questions he has about the final amount.
I sincerely hope this helps resolve the issue.
Hey, my apologies for the misunderstanding.
Regarding your question about Steam, I'm currently focused on keeping my updates on a single platform. Releasing on Steam would be a time-consuming process for me at this point.
However, I have an idea that might work for you. I also have some games on Game Jolt, which offers different payment methods besides PayPal, including credit cards. It's very likely that this option is available in your region. I'd be happy to make the tool available on my Game Jolt page as an alternative for you, and for anyone else who might be having a similar issue.
Please let me know if this sounds like a good solution for you or your friend.
Thanks again for your patience and for your interest in ACSG.馃憤
Hello, the new version is now available (1.0.8). ACSG is now also available on Game Jolt, and it has a card payment option there. Please let me know if this solves your payment issue. Thanks!
ACSG GameJolt:
https://gamejolt.com/games/ACSG/1019814
1.0.8 Release Article:
https://serpagames.itch.io/acsg/devlog/1036007/version-108-released-changelog
Hello. Thanks for your support. 馃憤 The name of the tool is ACSG. And yes, you are correct, it allows you to create Visual Novels and First-Person Dungeon Crawlers. In the context of JRPGs, I believe you are referring to visual novel JRPGs. Well... Visual Novels is essentially about telling stories, and that can be done smoothly. But if you expect something like RPG Maker, where the hero explores the world in the third person, it's not quite like that; that is not the tool's focus. However, ACSG is flexible, and if you truly understand the context of its pages and links, you can create various narrative games, adventure books, and visual novels. The main focus is on first-person Dungeon Crawlers, but the tool offers flexibility in several other aspects.