Hey everyone!
I’ve just released Demo 3 of Mirage Castle, my upcoming adventure/platformer project.
This demo explores different platforming mechanics – moving platforms, hazards, timing, and control elements.
Instead of a traditional story, I’ve included developer commentary on level and game design — thoughts, known tricks, and my design process.
⚙️ Gamepad supported 🎮 6 playable levels ✍️ Developer notes inside levels
▶️ Play it here: https://vyacheslavtarasov.itch.io/mirage-castle-demo3
I’d love to hear your thoughts — feel free to leave a comment or feedback!
Thanks for playing!