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DragonRuby Game Toolkit

An intuitive 2D game engine. Fast, xplat, tiny, hot loaded. · By DragonRuby

Immediately send input to console on activation?

A topic by kettek created 26 days ago Views: 55 Replies: 2
Viewing posts 1 to 2

I'm in the habit with quake-style consoles in general to have the console immediately begin receiving keypresses on activation rather than waiting for the slide/fade-in effect to complete. I think that if the view is already becoming obscured it makes more sense to redirect input at the same time as you can't really see what your input is effecting anymore anyhow.

Developer(+1)

This has been fixed and will be in the next release :thumbsup:

Awesome, thank you.