I recently finished my submission for Pixel Game Jam 2025. Six Cards Under is a dungeon crawler/deck builder hybrid that uses a raycast rendering similar to the retro dungeon crawler games of the 90s. Combat and movement are turn-based in a grid-based system. Due to the constraints of a 9-day game jam, I decided to make the deck building mechanics a drafting system prior to the run, hence the name 'Six Cards' Under. Players pick six cars out of randomly generated cards to build their deck, then delve into an endless dungeon of enemies to see how many floors they can pass. Enemies become more frequent and more difficult the further you go down in the dungeon.
https://nauti312.itch.io/six-cards-under

The game was made using Blazor Webassembly and HTML5 Canvas. There's some minor programming in Javascript for audio and screen resizing, but the bulk is done in C#. Aside from the raycast rendering I also included a procedural level generator for each floor, albeit simple but good enough for a game jam. There is also plenty of settings to adjust audio, but most importantly the rendering quality in case anyone experiences FPS drops from all of the raycast calculations.
I would love to hear some feedback on how this game turned out. I might go back and tidy up some loose ends in the upcoming weeks just to finish some things I didn't quite have time to include.