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Elaborate dynamic endless shoot'em up [Amiga] · By RETREAM

About system compatibility

A topic by RETREAM created Jun 22, 2019 Views: 221
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In a thread on a public forum, it was said that no developer does the effort to allow his hardware-hitting Amiga game to quit and return to the OS: well, this is to let you know that SkillGrid does include such function, instead - all that's needed is pressing [ESC] from the title screen. The best efforts were made to take over the machine at startup and release the resources when quitting in the cleanest and most compatible way.

Also, in the same thread, it's said that hardware-hitting games shouldn't really be expected to run flawlessly on all the Amiga setups, given the huge variety of configurations. While it's true that it's impossible to have the game tested on all the configurations out there, again a huge effort was made to have the game running perfectly and in exactly the same way on a wide range of very different machines.

These are the systems (running a variety of AmigaOS versions from 3.1 to 3.9) that SkillGrid has been tested on:

  • A1200
  • A1200 + M-Tec Viper T1230
  • A1200 + Blizzard 1230 MK IV
  • A1200 + Blizzard 603e 68060
  • A4000/040 + Cybervision + Prisma Megamix
  • A4000 + Cyberstorm MK III 68060 + VA2000 + VA2000CX + Buddha IDE + SCSI2SD + network card
  • Amiga CD³²
  • several A4000 68040/68060 UAE configurations

(Many thanks to James Monkman, John Scolieri, Tony Aksnes, and Trevor Dickinson for testing the games on their machines.)

It's worth noting that the release was delayed by a couple of months due to the game crashing randomly and shortly after launch on the second A4000 listed above. It was simply not acceptable to release a product that seemed to suffer from such an issue. After a difficult investigation and countless tests (the machine was 6 time zones afar), it became clear that the problem was AmigaOS being unstable: in fact, a complete reinstallation of AmigaOS solved the problem.

Of course, SkillGrid can't be guaranteed to work on each and every exotic Amiga system out there, but utmost care was put in making it as much compatible as possible, so it's safe to say that it will run fine on any stable AGA Amiga system.