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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text 路 By Sang Hendrix

[SOLVED] Not compatible with Yep message core ?

A topic by jeremy0snake created 27 days ago Views: 72 Replies: 2
Viewing posts 1 to 3

Hello, I have several messages that are not translated in the game, they all display the original version, all these message start with "\msgwidth[auto]" from extended message pack 1 from yep, did you know how to override the bug ?

Thanks you in advance :)

Developer

I remember I did test with Message Pack 1 and it worked. Although it was a long time ago so I'm not sure. Try exclude it and hope for the best. 馃樁 Btw if you want a faster respond pls chat via Discord.


(+1)

Thank's you very much, it work perfectly !
I missed this parameter, my bad, and thank's for your answer and your hard work :)I will join Discord.