For this enhanced version of "The Re-Rise of StarFall", one of the main highlights will be the reworked player controller.
This new player controller has been built from a third person template, instead of the first person one, allowing it to feel much more natural and dynamic.
Now of course, the features from the first person controller, such as sprinting, crouching and climbing ladders, will all be carried over to the new controller, but all of them will feel WAY more different.
The Flashgun mechanic, has also been reworked, by it's code being implemented in the player controller. What this means is that when you pick up the flashgun, it will no longer attach the the player controller, instead, it will activate an already attached flashgun, which will allow you to shoot it like you used to, but this time the flashgun will always pick up you mouse inputs.
For the next thing I'm going to work on is the museum, which will be talked more about in it's own devlog.
If you want "The Re-Rise of StarFall" now, you can play the legacy version, by downloading it from the link below:
https://andrei363.itch.io/the-re-rise-of-starfall
That's all for now, if you are interested in this project, make sure to follow me and support my game developing journey.
Thank you for reading!