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Blueberry Bushwhacking

Nobody survives The Outlands. Why not go out with a bang? · By captainstupids

Interchangeable models

A topic by PixelLink created 80 days ago Views: 149 Replies: 2
Viewing posts 1 to 3

Is there a possible way to change what models you can play as? I've so far used all four of the characters you can play as and gotten relatively far with each of them. I understand that the game will likely not be updated anymore with this latest release, but I also understand that it was made with Godot and as such might be easy to add custom models? My knowledge of programming is barely more than surface-level, so forgive me if that's not at all how that works.

Developer(+1)

It would be a bit of a challenge.

The models have different blend shape names, slightly different body controllers, and different fine-tune parameters that make them visually grow at the same rate. For example, a check that happens in certain encounters is it asks if a player’s belly is bigger than 1.5m in diameter. The model (internally Anya) has a different scale that comes from the sum of different blend shapes than the model named Ivan.

If someone wanted to add a new actor they’d need to add a new controlling script and play through the game to make sure things are still sane. If the game says, “You look like you’re ready to burst,” when the player is barely showing a pudge then it’s annoying. I had this problem at the start of making the game.

If someone had a model and animations I could see adding it in like a YCH, but solving for all possible models would be too much effort for me.

That makes sense. Thank you for taking the time to explain it! I understood there was a bunch of work that went into this game, but I guess it hearing about it makes it more real lol