Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DOORKNOCKERS

Simple CQB battles, standalone or for RPGs. · By SilliestOf

Looking for some clarification or advice

A topic by Swimja created 88 days ago Views: 33 Replies: 3
Viewing posts 1 to 2

Hey there! The rules here are very compelling. They seem to really capture the lethality of cqb really well without becoming a technical nightmare to track. I'm curious as to what you use to generate your characters, and how you would determine initiative or turn order. Any suggestions, hacks or advice would be awesome!

Developer

Thanks for checking it out! I uh. Definitely forgot some things… I’ve wanted to update this for a bit, but have had trouble getting motivation. Generally I find a fully symmetrical matchup works best. I’ve thought up some ideas for reaction systems and so on, but since that’d require major changes, I think it’s best to use the “Alternating Activation” system, where each player activates a unit, followed by their opponent activating their own models. You’re actually the second person who’s expressed interest in this system, so I’ll try getting a new version out if I don’t get distracted.

Cheers, and thanks for downloading!

Thanks for the reply! I was also looking at alternating actions as the simplest solution. I really like the core here, and I think you have a really cool game on your hands. 


I have 2 people who are interested in playing this game a few times this week. I'll let you know our thoughts if you'd like. 

Developer

Please do! Thanks!