Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prisoners Spawning with Illegal Combinations

A topic by Takinapeek11 created 61 days ago Views: 1,020 Replies: 3
Viewing posts 1 to 2

Title. Had an NPC spawn in the furniture item in the shop. They were wearing a yoke and an armbinder, which made their hands invisible.

(1 edit)

Hi! This is an issue reported by someone else as well, Im not sure what causes it so it might take a while to debug

(1 edit)

I noticed it can also happen with restraints applied by the Dragonslayer sword. It can apply a straitjacket and armbinder at the same time.

(1 edit)

I don't think that armbinder+straitjacket = the same problem.
The game does not adhere to common sense, when dealing with playable character's bindings <-> binding slots, as strictly as it currently does with NPC bindings.
I remember ending up with combos like rigid (hinged or... whatever those rigid handcuffs are called) handcuffs + boxbinder. Which, even for immortals, is impossible without breaking few bones.
Well, that's what Alpha versions are for (<- we are here). To sort out core gameplay.

In regard to this theme's specific problem, boiled down issue description is like "bondage furniture accept characters which already have restraint-forced pose, which is incompatible with said bondage furniture".
Like getting railed by one bar prison trap while wearing a petsuit - I believe that it is still a thing. Which "as currently is" - even for immortal - is supposed to cause... barely compatible with "existing in sound mind" health condition, to say the least. But it doesn't currently.
I believe, the main cause is that "bondage furniture" is a restraint slot on its own (which is PROBABLY shared with big bubbles).