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Free Frutti

Dodge falling fruits to stay on the platform until you win! · By Alfish

Lowering rolling speed + other feedback

A topic by Tappy Labs created May 08, 2025 Views: 129 Replies: 4
Viewing posts 1 to 2

The acceleration sometimes seems to be to much for the period you press the button. also there should be more incentive to avoid the falling fruit, the debuf of it hitting you isnt big enough now

Developer (3 edits)

Thanks for the feedback!

Yeah, the first stages are very easy, but it gets much harder later on! The stun debuff doesn’t do much on its own, but it can be deadly if you were stunned and get hit by heavy-hitters like bananas and watermelons, or pushed away by grapes!

Mastering the sensitive controls is part of the challenge! Is kind of the whole point of the game. I did think of adding a sensitivity slider to let the players decrease it, but they would probably have to turn it back up at the later stages because you’ll really need the fast reflexes! So I didn’t add it to avoid confusion, as you would need to get used to the sensitivity anyway. But do you think it’s a must-have feature?

(+1)

Well, maybe make the movement speed something you can upgrade by buying it, and then add the sensitivity slider on top of it.
Or make it automatic that in the easier levels, the acc speed isnt this quick

Developer

make the movement speed something you can upgrade by buying it, and then add the sensitivity slider on top of it.

That’s actually a very interesting idea! I love it! I hadn’t thought about it before, and I think it can really work, plus it’s one more thing I can put in the shop, which only has 3 items currently. Thanks a lot! ❤️

you're welcome. if you want to connect and discuss more  game dev things, feel free to join my discord :)