Hi everyone — thanks for playing CellFront
This release is a playable prototype and a bit of an experiment: the more we hear from you, the better we can steer the next updates. Bug reports, balance notes, wishlist ideas, even screenshots of your most chaotic boards—all of it helps shape the roadmap below.
Here are the four areas we’re most excited to explore:
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Sharper interface – improving layout on various devices
Rule tweaks & new modes – Scheduled reinforcements, more chaotic income effects, cells traits (like fertile/barren, productive/idle, resilient/fragile, strong/weak), Stand of Last Hope (trying to defend with limited resources, not knowing when you reeice help and if help will be enough), Zombies - Outnumbered cells don’t just die. They change sides. Spoils of war - cells perished near opponent gives income to them
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Smarter (yes, even smarter) AI – use actual more effective value causality spread.
Campaigns – every mode comes with its own campaign of designed levels, teaching new mechanics and ramping up to roguelike-tier challenges.
(And yes, a PvP mode is on the secret wishlist—just as soon as I figure out how to make this run at warp speed on server and slip in some tasteful microtransactions. Totally kidding… probably.)
Tell us which of these ideas excites you most—or suggest something entirely different. Your feedback will set the priorities and keep the project moving forward. Thanks for playing, and have fun trying to tame the red swarm!