Hey everyone,
I'm the designer/producer of Clocked In, a retro horror multiplayer game, and we’re currently looking for a 2D/3D artist who can also animate in Blender to join our small hobby team.
About the Game
Clocked In is a multiplayer stealth-survival game set in a surreal 90s-inspired office where players complete stressful tasks and avoid bizarre corporate threats. Think Lethal Company meets The Stanley Parable with analog horror vibes and a satirical workplace twist.
Role Details
We need someone who can:
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Create 2D UI mockups, signage, and other environment overlays
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Animate 3D characters or props in Blender for use in Godot
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Help develop the game’s eerie, PSX-inspired visual identity
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Work closely with the rest of the team to integrate assets into gameplay
Tools & Setup
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Engine: Godot
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Task Tracking: Monday.com
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Version Control: GitHub
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Project Timeline: 12–24 months, hobbyist-paced
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Model: Revshare (equal split)
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Team: Currently 3 people — programmer, 3D modeller, and myself (designer/producer)
Who We're Looking For
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Hobbyist or aspiring game artist/animator
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Comfortable working with Blender and doing basic rigging/animation
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Can handle both 2D asset design and assist with 3D implementation
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Good communicator with interest in quirky/horror indie games
If you're interested, drop me a message with your portfolio or work samples and I’ll share more about the game, team, and plans.
Thanks!
discord: scuffedalex9