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[2D/3D Art] [Blender] [Godot] Seeking Artist with 3D Animation Skills for Retro Horror Game – Revshare

A topic by scuffedalex created 26 days ago Views: 82
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Hey everyone,

I'm the designer/producer of Clocked In, a retro horror multiplayer game, and we’re currently looking for a 2D/3D artist who can also animate in Blender to join our small hobby team.

About the Game

Clocked In is a multiplayer stealth-survival game set in a surreal 90s-inspired office where players complete stressful tasks and avoid bizarre corporate threats. Think Lethal Company meets The Stanley Parable with analog horror vibes and a satirical workplace twist.

Role Details

We need someone who can:

  • Create 2D UI mockups, signage, and other environment overlays

  • Animate 3D characters or props in Blender for use in Godot

  • Help develop the game’s eerie, PSX-inspired visual identity

  • Work closely with the rest of the team to integrate assets into gameplay

Tools & Setup

  • Engine: Godot

  • Task Tracking: Monday.com

  • Version Control: GitHub

  • Project Timeline: 12–24 months, hobbyist-paced

  • Model: Revshare (equal split)

  • Team: Currently 3 people — programmer, 3D modeller, and myself (designer/producer)

 Who We're Looking For

  • Hobbyist or aspiring game artist/animator

  • Comfortable working with Blender and doing basic rigging/animation

  • Can handle both 2D asset design and assist with 3D implementation

  • Good communicator with interest in quirky/horror indie games

If you're interested, drop me a message with your portfolio or work samples and I’ll share more about the game, team, and plans.

Thanks!

discord: scuffedalex9