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Making a game while learning Godot

A topic by PopGummy created May 03, 2025 Views: 188 Replies: 3
Viewing posts 1 to 4

Hello everyone!

I’m a UI designer, but I’ve always dreamed of creating my own game.
Now I finally have the chance to study and learn Godot, and I want to start writing my development log here.

Yesterday, I published my very first game — and that encouraged me to create a place to share my journey.

Thank you all for watching and supporting me!

https://popgummy.itch.io/collectorgame

https://x.com/stealbean722


(+1)

that's a good start. Try add score and enemy element in your game..it would be much cooler

I will to make my second game with Godot by ZENVA. When the player touches the balloon ,it will get bigger, and the numbers of touches will be counted.

The balloon can be touched!

Reviewed these coding.

 1) "at export "can be seen at the right panel. 

2)func _on_input_event() means player's done can be detected. 

3)We can use three "if" control the operator. 

4)Destoried the balloon can use“queue_free()” 

5)Scale change.

I had a learning experience that made me realize reviewing is very important.

When I was learning Godot, I followed the teacher step by step to create the project in the past few days.

But now, I can't remember how to recreate the project.

So I wanted to try it again — but it was hard for me to do it from scratch.

I asked GPT what I should do next.

One of the answers gave me a helpful idea: I don’t have to do everything at once.

I can just do something small — one step at a time.

If I can do even a small part, that’s already good.

When I work like this, I feel comfortable, because I don’t have to stop completely — I can keep moving, even slowly.

And that means: I am doing it.