I might be nit picking but there is no real impact secondary skill provide that feels good to use, they feel too weak or not unique enough.
Bloodlust skill is a waste of a turn with an attack has 100% damage / you got only 2 turn of bonus damage for a mere 20% bonus.
Adaptive Nanites is a nice skill, a weak one tho, it need buff or just removed for another skill like greatly increase armor/health with a trade off.
Concussive Strike is a cool skill until you got 2 conpanions who can do the same but better.
And about the third skill, ice grenade just too good to even consider the other.
2 turns basicly invincible or 2 turn ahead of the enemies is much better than some extra damage.
You need either rework the skills or buff them, nerfing the strong one is not recommend imho.