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Questions, Comments & Feedback? Sticky

A topic by Tortlegames created Apr 28, 2025 Views: 170 Replies: 12
Viewing posts 1 to 4
Developer

Have any questions about SHRP?  
Maybe you have something to share about your experience with the system?
Let Tortlegames know, here!

I am curious if you ever plan to post up a discord for players and game masters to join someday!

Developer (1 edit)

Hello DandySteele,

There is in fact a Discord already which is available for anyone to join!  There is a link to the server on the inside cover of the 'Complete Rulebook' but it can also be found here: https://discord.gg/c2nZmBeg8q

Thanks for the interest, and I hope to see you there!

(+2)

Hey :)

I’m interested in joining the server but it says the link has expired. Same for the link in the rulebook. 

Developer

Apologies for the late response:  The link to the discord is here: https://discord.gg/c2nZmBeg8q

Hey Also interested in the Discord but the Link is still Expired. If this is no longer a channel no worries!

Developer

Sorry about that!  New link is here: https://discord.gg/c2nZmBeg8q

Are you considering producing any pre-written adventures for this system, perhaps inspired by the scenarios from the Outbreak games as an example?

Developer(+1)

Hi EmpressZealot! 

Yes, I can safely say I am considering releasing some scenarios for this game.  However, it depends on the level of public interest as to whether such a thing will happen.

There are already projects in the works related to SHRP (one of which is an expanded Bestiary), and it's quite likely a pre-written adventure of some kind will follow that.

My ultimate ambition is to create a whole Raccoon City scenario for people to play in, but I can't promise whether or not that will ever happen.  This would theoretically allow for players to go anywhere within the city and so would have quite a lot of overlap with Outbreak and other Resident Evil titles.

Thanks for the comment!

Thanks for the reply! I'm definitely looking forward to the potential Raccoon City sourcebook, and the expanded Bestiary!
The Bestiary reminds me of another question I had, how do you calculate Threat Level when attempting to homebrew a creature?

Developer(+1)

Glad to hear it, thanks so much! :)

The process for coming up with Threat Levels is based around a few factors.  Each monster was designed to represent the same kind of threat and power level of the equivalent creature from the videogames - as such, the amount of attacks with a particular weapon it should take to kill one (on average) is factored in, as is the monster's lethality, and finally, how difficult it is to escape.

In other words, a monster from the videogame that takes 3 shots from a shotgun to kill has a higher threat level than one that takes less shots, or 3 shots from a handgun (there's more to it than this based on Firearms skills, the habitat they are encountered in factoring in to likely ranges of engagement when fighting, etc, but that's the basic gist). 
Additionally, a monster that can do more damage in less attacks, or one that has a chance of insta-killing a player if they are unfortunate enough will have a higher threat rating than one that can deal out the same damage over a slower period of time.
Finally (but not really finally, as mentioned above), monsters which can pursue players for longer or are harder to simply run away from are more dangerous too.  This is the main reason behind the 'Behaviour' section under each Monster's profile, although it can also serve as a guide for GM's to best capture how the monster acts during a game.

So if you were to homebrew a creature, I would first look at average damage of the best weapon the defeat it, break that into number of shots vs its health.  Then lower or higher that number based on its lethality, actions, traits, and finally its behaviour.  This should give you a ballpark number to work with.
Alternatively, you could look up an existing monster profile that is similar and make the necessary tweaks compared to that.

None of this is an exact science, however.  At the end of the day any monster's true threat will always come down to the player's actions and the luck of the dice! >:)

Thanks for the question! 
 

(+1)

One more question, do you plan on adding bookmarks to the PDF at some point? Purely for ease of navigation when flipping around.

Developer(+1)

I would love for the document to be as user-friendly as possible, so yes this is something I will look at adding in the near future!  Anything that helps streamline the experience on the tabletop is very important, in my opinion.  

Thanks for the questions!  Keep 'em coming :)