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RPG Maker MZ - Farming Game Engine PRO

A farming game engine that provides basically everything to start your cozy game journey. · By Siro Games

Questions and suggestions

A topic by fizzlymike created Apr 25, 2025 Views: 92 Replies: 5
Viewing posts 1 to 3
(2 edits)

First, I wanted to say a big THANK YOU for this plugin, I needed that, tweaked with a lot of farming things for RM and this one looks the most promising I must say!

I have some questions/suggestions, can you please let me know is those doable?

1. Can we enable/disable  the "tool grid indicator" somehow? I would love to make it like visible only on field, by regions or sth like this.

2. Can we use default grid movement for player? [figured that out! just disabled "SAN_AnalogMove]

3. When pressing W to select tools, can we make it like when pressing ESC and not picking any option, the tool is deselected? Like not equipped (tool indicator for grids not visible). 

4. Is the tilling field coded? I mean, I wanted to make it like when there's an obstacle or event on field, you can't till the field. 

Developer (1 edit) (+1)

Oh yes! These can be done through an update! I will work on that for you today! I dont quite get your third one yet. You meant a way to deselect tool quickly? Also, you can use default grid movement. Just disable San Analog Move plugin.

Oh, thank you so much!!!

Yes, I want to deselect the dool via quick tool select window by pressing ESC instead of selecting any tool. Now if ESC pressen the tool stay the same that was selected :)

Developer(+1)

Oh okay. I can do that, will post an update today. Thank you for purchasing! :3

(2 edits)

Thank you for your hard work! :) 

Ps. I can turn default movement by disabling "SAN_AnalogMove" plugin, so it's okay for me, ignore numer 2 then!

Ps 2. Found a bug I think: when I pick "single" tile method in farming plugin, when I try to till the field, there is error "Cannot set property "x" of undefined".

Developer(+1)

Should be addressed now :3 Please update to 1.06!