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Bug: Bone parts annihilating into nonexistency when physics is too computationally heavy to handle

A topic by r34l created Nov 18, 2016 Views: 90 Replies: 1
Viewing posts 1 to 2

It seems that whenever something touches anything too hard, random portion of bones disappear after a breif pause of both frame-generation and sound-composition.

(+1)

Ah yeah, so strange! i've been trying to think of a fix lately, but haven't had time to sit down with it. Will hopefully update soon!!!