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Lancer Tactics

A mecha tactics game adapted from the Lancer TTRPG. · By Olive, Mark Carpenter, Wallstormer

Witch Misinterpretation

A topic by MaBoi000 created 40 days ago Views: 228 Replies: 2
Viewing posts 1 to 3

This is a really good game, I've tried the new updated version and brought the game. Excellent work! However I've noticed an issue with the Elite Witch unit (or just any witches, and probably other tech attackers like mirage)

They can see through walls. Which is not what they can do. As noted by the Core book of Lancer RPG, every action by default requires Line of Sight unless stated otherwise. This includes the Witch, Mirage, or other NPC that only say "within Sensors". This is actually one of many reasons people are requesting Lancer 2.0 from Massif Press.

Hopefully you can adjust the NPC code to account for Line of Sight and be unable to snipe poor LL0 from 20 spaces away (no weapon apart sniper specific can reach them). That'll be great!

Otherwise, the game is holding up well. There's a few glowing issue with the base maps, who are simply too bright for me. Thankfully I think the map editor will allow me to make less eye-staining maps. Apart colors, the maps themselves are really good and I like the isometric feel you have going (compared to the top down of the old alpha).

Alright that's all from ol me, hope to see these balance be accounted for in the future!

Okay tried the map editor, it is bugged and doesn't change the tiles I want. It is all sand! I dunno why its like that. Hopefully it can be fixed soon

Talked with dev. Good stuff, LoS is a known issue and the rendering was due to using the debug version which next version of the game will fix those graphic issues. Overhaul very good stuff can't wait to see more!