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Just a general request for feed back.

A topic by verasev created Apr 12, 2025 Views: 172 Replies: 3
Viewing posts 1 to 3

All of my games have received very little in the way of feedback or criticism.  I hope this will get corrected if I bring attention to it.  I make all sorts of games, with a special focus on tabletop games of various kinds.  Mainly what I'm asking for is criticism of level design for my computer games and criticism of game balance and writing quality for my tabletop games.

Mainly, I want to know if the math checks out on my tabletop games.  It's all very ad hoc right now and I haven't found many playtesters in general.

You can criticize my art if you like, but I'm honestly not that interested.  I have my particular style I like and really have no interest or desire in changing it.

(+1)

For starters, I would suggest to use more web-friendly format like PDF and add illustrations (not artistic, but explanatory, like a mid-game table state to help readers understand the rules).

> placing one piece of terrain at a time, starting with the oldest player.
That is very unusual rule :)

(1 edit)

I mean, some of my players are old enough they might be considered terrain... yeah, I'll fix that rule.  Illustrations will come at some point.  Death Nova is very early stages right now.  Hexenkrieg is a little further along but still not finished.  I'd like to add some more sample content to both games.

Here are some advices, I have found the same. 

Rule number 1 in getting your stuff tested (this is just a general design rule) - you get feedback on the stuff that you show. If you show stuff that is highly artistic, then you will get feedback on that. So if you only want to get feedback on gameplay, try removing distractions in your documents or make sure that the focus is on the stuff that you want tested. 

I have found great success in testing peoples games, and asking them to return the favor, and making posts here and on reddit, where I exchange a "test for a test" .. I test your game, if you test mine.  This gives me an enourmous amount of value, and help me a lot. 

If you could leave a link to your games here, then I could test them ;)

I also go to play sessions in Copenhagen.. and if you live in a bigger town, there would probably be something similar going on there. 

I have a podcast about Design - recently I made an episode on Prototyping which might have some hints in it https://www.hiddenbydesign.net/2024/12/31/s2e30-prototyping/

Lastly, practice giving and recieving feedback - this is a more difficult skill than you would imagine I also made an episode on that https://www.hiddenbydesign.net/2023/11/29/s2e7-how-to-feedback/