Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The Last (Unity Character Controller)

A topic by S3BUR0 created Apr 08, 2025 Views: 139 Replies: 1
Viewing posts 1 to 2
(+1)

I really liked the movevement and combat found in the The last of Us 2 so I decided to make a character controller fitting that dynamic. 

Almost ready for the first test release although I have a bunch of stuff I want to tweak fix and add.

Project can be found here https://s3bur0.itch.io/the-last-third-person-controller

As you can there's some things to be updated but core functionality is here.

Features

  • Third person controller with smooth movement, strafe, walk backwards
  • Dodge system
  • Crouch and Prone
  • Inventory system
  • Melee System
  • Ranged weapon system- Scripts on weapon so no weapon duping or instantiation. The weapon exits in the scene and can be used by friend or foe
  • Bullet physics system not raycast
  • Third person camera with aim zoom
  • interaction system
  • Arm IK system (needs work)
  • Player Creator Wizard

Full release- Q3/Q4 2025 (hopefully)

To Do:

  • Add Save/load system
  • Parkour Movement
  • Rope/Climbing system
  • Scene loader
  • Cinematic Fader Canvas
  • Enemy AI Creator Wizard
(1 edit)

It's impressive that you've reached the first test release of your "The Last Third-Person Controller," inspired by The Last of Us Part II's movement and combat. The current features, including smooth movement, dodge, inventory, and persistent melee/ranged weapons with bullet physics and MyAcuvueRewards an interaction system, showcase significant progress. While acknowledging areas for improvement like Arm IK, your roadmap includes exciting additions like save/load, parkour, and climbing, aiming for a full release in Q3/Q4 2025. The inclusion of a Player Creator Wizard for the initial test is a smart move. Best of luck with your release and further development!