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Support for the ARPG_Core from ARPG plugin-in set?

A topic by Mang_fatih created 76 days ago Views: 100 Replies: 7
Viewing posts 1 to 3

I thought I made a mess after adding Eli_Book to my own customized ARPG plugin-in set. However, after just adding the Eli_Book to a fresh new ARPG template. It still produces the same error when player start attacking. Any plan to fix this?


Thanks in advance!

Developer(+1)

Hi there!

On the error log, I can see at least two more plugins other than ARPG_Core that are conflicting. I took a look at my ELIMZ_Book plugin, and the error is being "triggered" on the Alias of the function:

Alias.Game_Event_initialize = Game_Event.prototype.initialize Game_Event.prototype.initialize = function(mapId, eventId) {     this._mapId = mapId     this._eventId = eventId     Error is on this line => Alias.Game_Event_initialize.call(this, mapId, eventId) }

As so, I'm not sure what is going on. Maybe it is just a matter of you change the plugin order. Try messing with this, putting my Eli Book somewhere else on the plugin manager.

It seems to me that something is trying to access a .x property of something, probably an event. Which event is that? Is a regular event or a spawned event? Only with this information I cannot say for sure what is the problem.

Let me know if changing the plugin order will work. Otherwise we see what will do after that.

After trying to find a working plugin ordering for Eli_Book. I found this order to work just fine and can implement it to my own modified ARPG project. I'm just gonna share it, in case somebody encounter same issueThat said, after adding another plugin of yours called EliMZ_CharManager. It breaks everything again after the game load player sprite, no matter the plugin order, I tried everything. I haven't done anything yet with the said plugin. Any idea how to resolve this?






Developer

Hi there!

If I don't get back to you in two days, please send me a message here again!

(+1)

Hi there!


As per your request, I sent a reminder after two days.

Developer

Hi!

I think this is an incompatibility issue with the CharacterShowShadow.js.

I don't know how it works, but my guess is that it can be creating a fake character and sending it to the Sprite_Character to create a shadow. And that behavior is resulting the incompatibility.

If it is free, can you show me a link so i can download this charactershadow and take a look?

Also, try putting the character shadow above the Char Manager.

(1 edit)

I tried what you advised, but none of them works. Even after I disabled the CharacterShadowShow.js, it's still causing issues. It seems like the main culprit of this come from the ARPG_Core.js.


You can get the whole same set up like me from the official DLC store. It's free.

https://store.steampowered.com/app/2287820/RPG_Maker_MZ__ARPG_plugin_set/

However, if you want just the script files. Here it is

ARPG_Core.js

https://pastebin.com/G7BHtyqK

CharacterShowShadow.js

https://pastebin.com/iUrrYqEE

Thanks for the reply.

Developer

Hi there!

As far as I can see on the code of ARPG, I think they are just not compatible at all. The ARPG Core aliases the Sprite_Character for the arpg stuff. The only way I can maybe find out is if you are willing to create a sample project for me, where I can just start the playtest and hit that same error.

With that, I may be able to find a patch. But just looking at the code I don't think I can provide a fix or an answer.

If you are willing to do this, upload that sample project somewhere and send me the link here or through discord:

hakuenstudio