ARCADE
Arcade style, with levels that require a quick response and where the pressure is always constant. These levels serve as a metaphor for the protagonist’s train of thought and are accompanied by narrative cutscenes, which put you in context.
ALTERNATIVE AESTHETICS
His aesthetic is completely his own with a limited and oppressive palette. It uses real photographs with a pixilation effect and elements with a looser drawing. Uniting his two worlds: the narrative and the game, the material and the psychological.
DYNAMIC MUSIC
The music is one of its main elements, with an electronic base that does not let go at any time and keeps you always on constant alert. This is combined with a dynamic sound design that oscillates between industrial and organic, which helps to reinforce the duality of the work.
EMOTIONAL DESIGN
All of BITE is designed with one thing in mind: to provoke anxiety in the player. We didn’t want there to be any emotional dissonance between the rawness of the story being told and how the game is played.
ACCESSIBILITY
Despite its high difficulty, it remains accessible to a wide, more casual audience. Its handling is simple, being controlled with a single finger. And by launching on mobile, more people with different backgrounds have access to it.