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Lancer Tactics

A mecha tactics game adapted from the Lancer TTRPG. · By Olive, Mark Carpenter, Wallstormer

Error report - crash on startup on Bones

A topic by Steenan created Apr 02, 2025 Views: 345 Replies: 5
Viewing posts 1 to 2

Hi. I'm not sure if it's the correct place to report bugs, but I haven't found any other. I just tried the newest build ("Bones") and it crashes when starting.

I have Win10, x64.

The error I'm getting is:

Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org

vkEnumerateInstanceVersion not available, assuming Vulkan 1.0.

Vulkan 1.0.56 - Forward+ - Using Device #0: NVIDIA - Quadro K2100M

ERROR: vkCreateComputePipelines failed with error -1000012000.

   at: (drivers/vulkan/rendering_device_driver_vulkan.cpp:4657)

ERROR: Condition "!pipeline.driver_id" is true. Returning: RID()

   at: compute_pipeline_create (servers/rendering/rendering_device.cpp:3394)

Developer

Thanks for the report & error message — googling around, it looks like this is an issue with Godot talking to your nvidia drivers. These two users said they were able to resolve it by updating their nvidia drivers. Let me know if that doesn't work (or isn't an available option for you for some reason) and I'll see if I can make a new build of the game with different graphics settings.

I know this isn't my error report but I'm having the same issues and my drivers are, as far as I know, up-to-date. Nvidia's website is also quite bad and I cannot figure out how to download the linked Vulkan drivers.

Developer

Ugh that's frustrating, I'm sorry. I was hoping graphical things like this would Just Work by using an engine like Godot. There's a "compatibility rendering mode" that I can try that apparently works on lower-end hardware, but it makes the game looks like this.


I can try to bring things under control and get it looking right in this mode, but could you test to see if this build allows the game to run on your device before I go down that rabbit hole? I just uploaded LancerTactics_0_02_05_DEBUGCOMPAT.zip to the itch page -- let me know if you still see the crash when running that mode.

It doesn't crash anymore on this build, though it is in that very bright flashbang mode in the screenshot.

Developer

Great, ty. I'll look into getting the main build to use compat mode without the flashbang effect.