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Project Parking . Drive your car and get the last parking spot in a ruthless online musical chairs-Battle Royale game.

A topic by Cliffwald created May 27, 2019 Views: 502
Viewing posts 1 to 1
(2 edits)

Hi guys! I've recently started developing an online game where you race against other players for a parking spot. The system is similar to the musical chairs game we all have played as kids, where there is always 1 less chair than players.

It is the musical chairs game  we have all played as kids, in which while a song was playing we had to dance around some chairs, there being always one chair less than players, one being always eliminated when stopping the music.

In this case, in PROJECT PARKING we must drive around the town until the parking spots are suddenly freed, and then all  players must find them. Each round, the one who does not get a spot will be eliminated until having a winner.

HOW IT WORKS:

    12 players / cars per game (right now I'm doing tests with AI and 3-4 cars, but that's the goal)

    Each round lasts approximately 40 seconds
    - 10-15 seconds to spin
    - 20-25 seconds to park

    In each round, after the time of driving around, equal places are released to the current players -1. That is, in the first round we will have 11 seats for 12 cars.

    Unlike the game of chairs, players are not automatically saved when they park, but must stand in the parking space until the round time ends.
    Or what is the same, the player who is parked when the time counter of the round reaches 0 is saved .

    When the counter reaches 0, a roller / crane machine passes through the asphalt, destroying all the cars that are not safe in a car park.

    There are ITEMS that allows cars to fight between them, like in worms or mario kart games. The objects are collected around the map, and generally have only one use. Players can spend their time searching for a parking lot, picking up objects to annoy other players, etc. Right now I only have 2 objects in mind, although I'm doing tests with more.

       Hook: The player throws a hook to another player that allows to drag it for a few seconds (useful to get other players out of the parking spot)

       Anchor: The player holds on to the ground for a few seconds and is immovable.

    There are countless tricks that can be done, I'm thinking for example pick up an object that allows jump over another parked car, even if you have not parked, not being on the asphalt you get to save, but in the next round will happen to be one, but two players left over.


There will be collectable items too  so players can get equipped with weapons or tools in order to get their objectives (like in mario kart or worms)

I'll be updating the dev diary, please dont hesitate to comment anything about the game, sugestions, any feedback..




CURRENT MILESTONE:

Game running correctly at a very basic level with  4 cars (3 AI +player car)


  • 3 random parking spots for 4 players
  • AI driving around the town
  • Ai will try to park when discovering a free parking spot
  • When all parking spots are full, round is finished and one car gets eliminated (at this version)
  • Next round: 3 players and 2 parking spots, and so on...

NEXT MILESTONE:

  • Minimap
  • Collectible objects/weapons

Thanks for the interest and feedback!

2022 UPDATE: Game is being switched from Unity to UE5, still in early development, feel free to ask anything