Q: Why "Game Blocks"?
A: We wanted to think of a name that summed up the idea of a game construction set. The level editor part resembles building blocks, but making an actual game. Additionally, within the program itself, the parts of each game are intended to fit together similar to construction sets, and can be recombined in ways that will "simply work".
Q: Why "Indev"?
A: Game Blocks is currently approximately at the stage Minecraft was when Notch called it Indev. In-development, still experimental.
Q: So who's "we"?
A: Matthew Mather and Mark Mather.
Q: Seems a lot like Super Mario Maker.
A: We were inspired by Super Mario Maker, but also Warioware Inc. and other game construction sets such as Adventure Construction Set and RPG Maker 2000.
Q: I want to make my own graphics and music!
A: Loading custom assets is on the list of essential features that we will implement sooner or later.
Q: How much programming will there be?
A: The intention is to have some very, very basic programming in it, similar to WarioWare Inc. That way you're not limited to just the game modes we create, but can create your own kinds of games within the framework.
Q: So what are all the kinds of games the full version will support?
A: Game Blocks is more than a little experimental, so we don't know ourselves yet. However, it will be mostly 2D, certainly supporting shmups, platformers, and four-way shooters. After that, it's a matter of what we can do on time and on budget. Simpler game types are more likely to be implemented first.
Q: Which engine are you using?
A: Gamemaker Studio 2
Q: Mac and Linux?
A: Eventually, not yet. We currently only have Windows machines.