EDIT: Posting text with images seems to be too much for the Itch servers right now so ill have to post them in the comments, sorry!
Hi,
im trying to get clean outlines for my characters.
Im using a 3d model and i want to turn it into a sprite.
[IMAGE1]
The silhouette outline works perfectly fine. The problem is when parts of the character overlap, like for example the leg in this picture.
The 2 obvious solutions seem to be depth and normal lines, however they sadly dont work here. if i use depth lines the entire shoe for example gets fully overdrawn:
[IMAGE2]
Ive tried to play around with the threshold, but either the leg dosent get separated or the shoe/ rest of the model is ruined.
using the normal lines results somewhat in the result i want, but its terribly inconsistent, leading to flickering lines on animations and constant gaps in the outlines:
[IMAGE3]
I tried using shader layers, however i have some layers but as seen in the first picture its just not possible to order them. the arm has to be under the shirt but over the pants, while the shirt is under the pants, so it cant be over the arm. also this wouldnt work for animations were orders would have to swap i also tried the new experimental version, hoping the per material shader could help but ive had no success. what id need would ideally be an outline on the legs like the outline of the silhouette. also a material line would be a great help. i hope someone found a solution to this problem, and thanks in advance for the advice.