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Tutorial!! Game Controller Support for Menus in Unreal Engine 5 โ€“ (Full Tutorial with Blueprint, C++, and Project Files!) ๐ŸŽฎ๐Ÿš€

A topic by Bee created Mar 16, 2025 Views: 223
Viewing posts 1 to 1

Ever wondered how to make your pause menu, inventory, or dialogue system fully navigable with a game controller? While mouse and keyboard support works automatically with widgets, gamepad navigation requires extra setup. In this tutorial, Iโ€™ll walk you through the essential steps to make your menus gamepad-friendly.

-> Check it out here:  https://bluebubblebee.itch.io/gamecontroller-supportmenus-unreal5-tutorial

What Youโ€™ll Learn:

โœ… Setting up Input Mapping Contexts for menus and gameplay

โœ… Using C++ Interfaces to handle menu navigation

โœ… Switching between different Input Mapping Contexts seamlessly

โœ… Adding the Input Controller Component and HUD to the Player Controller

โœ… Creating a basic main menu and hooking up input actions

โœ… Implementing an Input Navigation Interface to connect input with UI widgets