Ever wondered how to make your pause menu, inventory, or dialogue system fully navigable with a game controller? While mouse and keyboard support works automatically with widgets, gamepad navigation requires extra setup. In this tutorial, Iโll walk you through the essential steps to make your menus gamepad-friendly.
-> Check it out here: https://bluebubblebee.itch.io/gamecontroller-supportmenus-unreal5-tutorial
What Youโll Learn:
โ Setting up Input Mapping Contexts for menus and gameplay
โ Using C++ Interfaces to handle menu navigation
โ Switching between different Input Mapping Contexts seamlessly
โ Adding the Input Controller Component and HUD to the Player Controller
โ Creating a basic main menu and hooking up input actions
โ Implementing an Input Navigation Interface to connect input with UI widgets