Hello! This entry will hopefully be my 7th 7DRL game, and after some experiments with the genre, I want to go back to numbers-and-combat-oriented gameplay, and also to have the game with a somewhat open scope so I can, for the first time ever, try to continue developing it after the jam ends.
I played a lot of Slay the Spire in 2024, and my first intention was to go in the direction of a ‘compact deckbuilder,’ which evolved into some crazy idea where a player has a hand of 5 cards and no deck. Then Balatro came, and I was afraid that the 7DRL jam and the genre in general would be flooded with Balatro-likes (which actually does not seem to be the case), so I ditched the idea of a card game but retained some elements of that 5-card-hand.
Basically, the main mechanic is to have 5 ‘skills’ that can actively or passively enhance each other, possibly leading to some overpowered combinations. In order for this to function, I would need to create a lot, like over 50, of those ‘skills.’ This is a lot of work (I’m not taking a week off or something), so sacrifices are to be made: game structure and levels will be linear, the plot will be silly, and bugs will be plentiful.
