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(2 edits)

Hello! Today is day 5 of 7, and I am starting to consider renouncing civilization and retreating to the forest once the jam ends.

Day 4 progress:

  • Implemented internal class engine, which mostly means that some cards can only drop for specific player character classes
  • Implemented most of the pony spells, so 3 out of 4 characters are now done
  • Added a quest giver NPC in town with some quest texts
  • Added a win condition and some texts around it; the game can now be beaten
  • The game now has 3 levels with different biomes and slightly different layouts, although all levels are still linear left-to-right corridors anyway
  • Lots of drawing, mostly effects and some leftover card icons
  • Late at night, I had a sudden urge to implement mouse controls for player movement and spell targeters, which, in theory, could allow the game to be operated on phones/tablets

Next steps:

  • Lots of playtesting and balance
  • Get the WebGL build to run and check how it works on itch
  • Start some R&D related to sound and music. I’ve never had those in my games before, but I hope Unity has this covered