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Creating 2D sprites from 3D objects

A topic by runemarkstudio created May 13, 2019 Views: 533 Replies: 3
Viewing posts 1 to 4

Hi! I got a tip in the comments below POLY Desert pack (Free) that I should make 2D images of the elements of the pack, to be used in 2D games. Since I'm a bit lagging behind in my 2D skills, I made a quick render in Blender to see if I can make anything decent at all. 

I would like to ask if these rocks are OK and is it of any use for you?

If there is a need and you think this quality is acceptable for your projects I would make all the elements in the Poly desert pack into transparent PNG's (grouped or one-by-one) and include them into the package.

Also I welcome any feedback & tips on how to make good quality images for 2D games.  

Admin moved this topic to Get Feedback

I don't know if you're still looking for feedback, I'll put my two cents here as someone who always look for 2d assets :0

I would not use it as it is. Reason is when I want pixel art assets, I would usually get a complete package (e.g the floors variants, background layers, and then other objects like rocks, cactus, houses, etc...). 

Cohesion is the main reason : If I pick one asset in your style and then put something from another source next to it, it might look off if your style is too distinct from others.

I think you should ask yourself some questions when it comes to giving people 2d assets :

  1.  Which view are you delivering? (e.g Top Down, Side scrolling, or Isometric)
  2. Do you want the aesthetic to fit a pixel art style? If so, which one? (1bits monochrome, 8bit palettes or more complex ones (16-32bits, etc...)
  3.  If not, make sure your assets have a good balance between how good they look and how heavy the file is, for performance purpose.
  4. If possible, make complete sprite-sheets. Else just separate your assets with either clear naming or organised folders.

Hopefully it help. Take all of that with a grain of salt, It's just what I think about when I look for assets ʕ´°ᴥ °`ʔ 

Hi Tuskat, thank you very much for taking the time and write this useful feedback! I appreciate it a lot. As you can see I included two types of views, isometric and side scrolling, and I didn't intended it to look pixelated, so that could only mean my resolution is not quite right. WHat do you think about resolution and file size - for example, if I take all the desert objects in isometric style abd render them out, each from 4 viewpoints. What image format works for you the best?

(+1)

I think it'd be best to have a spritesheet, in PNG format. The size can be around 2-3Mb-ish I suppose,

If someone want this style I don't think they can bargain too much with image resolution :0

I'd say inspire yourself of Kenney work and do a grid with blocks of floors and some objects.

Since it's a free assets you can start small and if reasonable requests came in, you can try and add more later 0:

I don't know too much about that side, so it's wild guesses ʕ•ᴥ•ʔ

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