Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Textreme 2

a text editor that looks and feels like a game · By Ash K, fiddlemouth, Maxim

How did you deal with RichTextLabel and TextEdit lines?

A topic by Bamboost Games created 56 days ago Views: 40
Viewing posts 1 to 1

If you used a TextEdit for entering text, then how did you handle making sure the RichTextLabel word wrap happened at the right place even when the window is resized? If you handled text input a different way, then I'm curious how that was. I'm trying to make a sort of text editing program of my own using Godot.