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Bamboost Games

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A member registered Aug 14, 2019 · View creator page →

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Thank you! I'm happy with how it turned out too. It was Charley and Jaret were great to work with.

The pigeons were very realistic, especially the gun part. I liked that the puzzles weren't too difficult and that I was able to finish before too long. Some brief visual story elements could expand the game and of course, some spy music.

Finally, someone who realizes what pigeons really are.

The artwork was quite nice although the controls were quite confusing and I couldn't figure out how catching the bugs worked. Eventually I fell of the branch and died. The overall incentive structure of the game was confusing as well, and I'm not even sure why falling is a thing. I'm not sure if the pause menu is supposed to pop up in the bottom left of the screen but it looked glitched out. The rest of the visuals look pretty good. I didn't notice much sound besides the music which was fairly calming, at least. I think the overall idea of this game is good but it could be executed a lot better.

Near the end of the jam, I suddenly knew I had to give all the different characters goofy voice sounds. The phone-quality voice clips were made possible by a silly fidget toy I have which records and plays back audio at a really low quality. I also tried my best to sound like an old lady for Belinda, and to bark like her dog. This has become my life.

I'm really happy you enjoyed it! During development, I told the team that the story's conflict should not be with your boss since people have to deal with enough of that kind of stress in real life. Charley and Jaret did the heavy lifting by creating the code systems and writing the story, and I helped make sure the controls for the rotary phone felt smooth, adding in and implementing all the sounds later.

This is a funny idea! I have to say that there is way too much camera movement which started to make me feel motion sick after a while, and I don't usually get sick from 3D games. The game also didn't want to pause or stop running until I went back and reloaded the page. However, it loaded quickly and I didn't notice any performance issues. When I started playing, I wasn't sure what the objective was but I assume it is to bash into all the pachinko balls before they fall down into the exit shutes. I just really wish the camera didn't keep swinging around each time I needed to retry because now my head hurts. The colors for the panda field were quite fun, although I didn't really like the cat field look very much. Overall, it has an addictive gameplay loop and fun concept and I would play longer if it wasn't for the motion sickness issues and lack of a feeling of accomplishment and progression. I also think the movement could use some more polish and some effects could be added to better emphasize when you're scoring points.

I'm glad you enjoyed it! The whole team was really into making things feel as alive as possible. Working with Charley and Jaret was wonderful.

It's a pretty simple game and I think it captures the idea of battling tops pretty well. I didn't really notice any glaring issues while playing as the quality of features seemed pretty well balanced. The shop had a lot going on but I felt like it wasn't too daunting to figure out. I did find myself unsure of who to battle as I didn't remember what weight my top had but that could be a design choice. As far as improvements, I think it would come down to adding juice and expanding the game with some kind of narrative, though not necessarily in dialogue form. I like the focus on action over text.

Can confirm, this is an accurate simulation of working in an office.

I'm using Firefox. It shouldn't really matter, though.

No, you're right. The camera angle changed at some point and the hand moves at a weird angle now, making it tough to see where it's going. It would be better if it moved directly away from the camera in my opinion, but we didn't have time and I'm just the sound guy for this game... mostly.

The vibe feels very strange and the controls are really clunky, feeling more like a debug setup than ready for players. I think it would make more sense to just have WASD control the platforms while you use your psychic powers. That said, it’s a creative game mechanic and I do like the idea.

The vibe feels very strange and the controls are really clunky, feeling more like a debug setup than ready for players. I think it would make more sense to just have WASD control the platforms while you use your psychic powers. That said, it’s a creative game mechanic and I do like the idea.

This is a very funny idea! The 3D computer and popups were very immersive. I’ll also always be a sucker for defying bureaucrats and boring office culture. Unfortunately, the fish all looked like back squares in the fishing minigame, but everything up until that point was super fun.

Floaty? Did they update the game before I played it because the movement was insanely fast for me.

I love the visual art so much! It's very cute and expressive. I'm not sure if there's an end goal but there does seem to be a story which is interesting. The audio is very basic but it works well. The menu UI looks so good too. You've excelled where most others have failed, myself included. The movement is REALLY fast, making platforming feel unnaturally difficult. I would probably slow it down. I also found the controls getting stuck a lot, making the character keep jumping and walking even when I wasn’t pressing anything.

Absolutely beautiful visual art, and the UI looks great too. The movement is pretty fast and glitchy but this game has an overall great vibe.

It's a bit hard to tell what's going on and the tutorial text is hard to see, but I like the energy of this game. It's funny and I got to parry a shark, so yeah. I'm not sure what exactly I was doing but it was interesting for sure. I'm not a fan of the bright blue light in my eyes at 3am while playing this but this is an interesting spin on the jam theme, nevertheless.

It's a bit hard to tell what's going on and the tutorial text is hard to see, but I like the energy of this game. It's funny and I got to parry a shark, so yeah. I'm not sure what exactly I was doing but it was interesting for sure. I'm not a fan of the bright blue light in my eyes at 3am while playing this but this is an interesting spin on the jam theme, nevertheless.

The visuals are a mess and I'm not sure what's happening but the spell is satisfying to cast. It would be nice if there was more clarity and a clear goal.

The visuals are a mess and I'm not sure what's happening but the spell is satisfying to cast. It would be nice if there was more clarity and a clear goal.

Very impressive what you accomplished with billboards and sprites. The barrel spin mechanic was interesting although it felt a little like a gimmick rather than a central mechanic. I'm not into war games but it was pretty well made, so good job!

Very impressive what you accomplished with billboards and sprites. The barrel spin mechanic was interesting although it felt a little like a gimmick rather than a central mechanic. I'm not into war games but it was pretty well made, so good job!

I am god. Or, I was until my planets smashed into each other. Shiiiiiiz. Nicely done. A simple, elegant themed game that doesn't have one outstanding features with everything else suffering. It's actually a bit addicting.

I am god. Or, I was until my planets smashed into each other. Shiiiiiiz. Nicely done. A simple, elegant themed game that doesn't have one outstanding features with everything else suffering. It's actually a bit addicting.

It's impressive you went with fully voiced lines. Sadly, the UI and the rest of the game are very confusing and I wasn't sure what was going on or what I was supposed to be doing. The visuals are pretty nice, though and the concept is funny.

It's impressive you went with fully voiced lines. Sadly, the UI and the rest of the game are very confusing and I wasn't sure what was going on or what I was supposed to be doing. The visuals are pretty nice, though and the concept is funny.

Very fun look. I liked going down the blue slide but I'm upset I can't go through the red tube. I am not okay now. Funny intro but a little confusing.

Very fun look. I liked going down the blue slide but I'm upset I can't go through the red tube. I am not okay now. Funny intro but a little confusing.

The visuals are blinding. I think the idea is fun but it's hard to see what the cards say. You do have a volume and sound effects slider, though, which is quite nice. Also, clicking off the game pauses it, which is one of my favorite quality features. The music is pretty chill and if you improved the visuals I think it could be a solid minigame.

The visuals are blinding. I think the idea is fun but it's hard to see what the cards say. You do have a volume and sound effects slider, though, which is quite nice. Also, clicking off the game pauses it, which is one of my favorite quality features. The music is pretty chill and if you improved the visuals I think it could be a solid minigame.

A simple and sweet game. I appreciate that you can use arrow keys or mouse, and that the bounce counter changes color to match the target color. It would be nice if there was some variation in the sound effects and some kind of twist to keep things fresh. Well done.

A simple and sweet game. I appreciate that you can use arrow keys or mouse, and that the bounce counter changes color to match the target color. It would be nice if there was some variation in the sound effects and some kind of twist to keep things fresh. Well done.

I'm really sorry. This just isn't my kind of game.

I really like being able to spin around super fast the beat the crap out of the boss. It's a fun mechanic. I'm also impressed at the good performance of the web build, considering it's a 3D game. The combat could use some more sound and visual effects and some of the UI was a bit hard to make out but overall, this is a great game idea. Nice work!

I really like being able to spin around super fast the beat the crap out of the boss. It's a fun mechanic. I'm also impressed at the good performance of the web build, considering it's a 3D game. The combat could use some more sound and visual effects and some of the UI was a bit hard to make out but overall, this is a great game idea. Nice work!

That's a really cool idea! The propeller is very hard to control and the speed at which I spin the propeller does not seem to correlate with Gobby's speed. I liked the art and the lollipop checkpoints, though. Overall, a great vibe.

That's a really cool idea! The propeller is very hard to control and the speed at which I spin the propeller does not seem to correlate with Gobby's speed. I liked the art and the lollipop checkpoints, though. Overall, a great vibe.

These drivers are dumb... just like the ones in real life where I live. Well done. Also, I love the ambulance sound.