Thank you! I'm happy with how it turned out too. It was Charley and Jaret were great to work with.
Bamboost Games
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The artwork was quite nice although the controls were quite confusing and I couldn't figure out how catching the bugs worked. Eventually I fell of the branch and died. The overall incentive structure of the game was confusing as well, and I'm not even sure why falling is a thing. I'm not sure if the pause menu is supposed to pop up in the bottom left of the screen but it looked glitched out. The rest of the visuals look pretty good. I didn't notice much sound besides the music which was fairly calming, at least. I think the overall idea of this game is good but it could be executed a lot better.
Near the end of the jam, I suddenly knew I had to give all the different characters goofy voice sounds. The phone-quality voice clips were made possible by a silly fidget toy I have which records and plays back audio at a really low quality. I also tried my best to sound like an old lady for Belinda, and to bark like her dog. This has become my life.
I'm really happy you enjoyed it! During development, I told the team that the story's conflict should not be with your boss since people have to deal with enough of that kind of stress in real life. Charley and Jaret did the heavy lifting by creating the code systems and writing the story, and I helped make sure the controls for the rotary phone felt smooth, adding in and implementing all the sounds later.
This is a funny idea! I have to say that there is way too much camera movement which started to make me feel motion sick after a while, and I don't usually get sick from 3D games. The game also didn't want to pause or stop running until I went back and reloaded the page. However, it loaded quickly and I didn't notice any performance issues. When I started playing, I wasn't sure what the objective was but I assume it is to bash into all the pachinko balls before they fall down into the exit shutes. I just really wish the camera didn't keep swinging around each time I needed to retry because now my head hurts. The colors for the panda field were quite fun, although I didn't really like the cat field look very much. Overall, it has an addictive gameplay loop and fun concept and I would play longer if it wasn't for the motion sickness issues and lack of a feeling of accomplishment and progression. I also think the movement could use some more polish and some effects could be added to better emphasize when you're scoring points.
It's a pretty simple game and I think it captures the idea of battling tops pretty well. I didn't really notice any glaring issues while playing as the quality of features seemed pretty well balanced. The shop had a lot going on but I felt like it wasn't too daunting to figure out. I did find myself unsure of who to battle as I didn't remember what weight my top had but that could be a design choice. As far as improvements, I think it would come down to adding juice and expanding the game with some kind of narrative, though not necessarily in dialogue form. I like the focus on action over text.
I love the visual art so much! It's very cute and expressive. I'm not sure if there's an end goal but there does seem to be a story which is interesting. The audio is very basic but it works well. The menu UI looks so good too. You've excelled where most others have failed, myself included. The movement is REALLY fast, making platforming feel unnaturally difficult. I would probably slow it down. I also found the controls getting stuck a lot, making the character keep jumping and walking even when I wasn’t pressing anything.
It's a bit hard to tell what's going on and the tutorial text is hard to see, but I like the energy of this game. It's funny and I got to parry a shark, so yeah. I'm not sure what exactly I was doing but it was interesting for sure. I'm not a fan of the bright blue light in my eyes at 3am while playing this but this is an interesting spin on the jam theme, nevertheless.
It's a bit hard to tell what's going on and the tutorial text is hard to see, but I like the energy of this game. It's funny and I got to parry a shark, so yeah. I'm not sure what exactly I was doing but it was interesting for sure. I'm not a fan of the bright blue light in my eyes at 3am while playing this but this is an interesting spin on the jam theme, nevertheless.
The visuals are blinding. I think the idea is fun but it's hard to see what the cards say. You do have a volume and sound effects slider, though, which is quite nice. Also, clicking off the game pauses it, which is one of my favorite quality features. The music is pretty chill and if you improved the visuals I think it could be a solid minigame.
The visuals are blinding. I think the idea is fun but it's hard to see what the cards say. You do have a volume and sound effects slider, though, which is quite nice. Also, clicking off the game pauses it, which is one of my favorite quality features. The music is pretty chill and if you improved the visuals I think it could be a solid minigame.
I really like being able to spin around super fast the beat the crap out of the boss. It's a fun mechanic. I'm also impressed at the good performance of the web build, considering it's a 3D game. The combat could use some more sound and visual effects and some of the UI was a bit hard to make out but overall, this is a great game idea. Nice work!
I really like being able to spin around super fast the beat the crap out of the boss. It's a fun mechanic. I'm also impressed at the good performance of the web build, considering it's a 3D game. The combat could use some more sound and visual effects and some of the UI was a bit hard to make out but overall, this is a great game idea. Nice work!









