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Bamboost Games

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A member registered Aug 14, 2019 · View creator page →

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I got it running with a wine virtual Windows installation. It's weird that the default settings for audio is to have everything at zero. It was pretty fun. I played the first ten levels or so, but having multiple recording slots gets confusing when you can't see which one is which.

The popping animation for the blocks added to the vibe although I felt that the swoopy letters were a bit too drawn out during dialogue. They looked great for the title.

Overall, a very fun idea. I think it would be better if you just start out with one slot without having two more slots with Xs in them. It's a little confusing. Maybe make the three recording hat ghosts look different using different hues or something, and show some kind of preview when you select it.

I also accidentally recorded over my last recording several times. If the game is just for PC, maybe pressing the numbers 1, 2, 3 on the keyboard would be more intuitive for playing, and you can hold shift and press the numbers to record. It could prevent accidental overwriting.

No Linux build? :(

I had my eyes peeled for it but they didn't show. Still 100% BS.

Great art and story, and pretty fun. I beat all the levels but the final extra boss was BS. I dodged the final death ray and died for no reason anyway. I did it again and died for no reason again. I don't know what's supposed to be going on, but I had to skip that one.

My dear brother in crisps. Are there really different endings? I couldn't figure out how to get them.

Okay, I figured it out and it's stupid. You have to enter your username with hyphens like it appears in your url, not with underscores.

I'm getting the same thing. It's really annoying because I didn't see any other steps.

Kinda fun. I think it may be broken with the difficult enemies spawning after you die.

This is really nice. I do wish there was a download version, for Linux specifically since that's what I use.

Thanks for the update! It works fine now. I'm not sure what happened with the unzipping the first time. I didn't do anything unusual that I remember.

For the Linux build, it seems you forgot to include the UnityPlayer.so file, so it can't run.

My banjo can change the world. Thanks genie. Thanks a lot.

Gyatt damm. This one is fun. I feel like a real composer, which is saying something because I already am irl. Play it back, baby.

I love the idea, but the camera panning is annoying as hell. Still fun for the most part.

INFINITE ENERGY!!!!!1111!!1! Yes. I do this irl to save money all the time.

Sadly this suffers from the same problem I ran into. You can get stuck in the wall quite easily. To solve it, you can trace the land mass as one collision shape instead of each tile having its own collision shape.

Not a croissant! :(

Yea, it doesn't seem there's any input buffer.

This is what it's like to try to keep money in my bank account. It all leaks out no matter what. Addicting loop.

Thank you. I was able to mostly hide how broken it is, but it would be nice to use this mechanic in a future game.

The best part is that you can make a smiley.

Alright. I really like the idea. I can see where you could go with this, and it seems like it's actually possible to expand on without making you lose your mind, unlike some of my impossible-to-code mechanics.

Ticken grow

It was also 2am and I needed to sleep. Good game.

Muck should try not going to work. It's more fun to stay home and make games.

This game is very nice but quickly made my head hurt.

This is a very addicting game loop.

Addicting and infuriating.

I appreciate that you were able to add some narration. That's something I find to be a pain. Overall, very nice loop themed game. Spooky.

You really cooked with this one.

Nice. I'm gonna be a birdologist in no time. Yusssss

Um... it looks like the frog counter doesn't reset with the rest of the game. Oh, well. I guess I am an over-achiever now.

Very cute game. The gradual acceleration makes a lot of sense with it being a ghost character and the art is very simple and cute. All in all, a short game, but complete, which I like.

This is simple yet satisfying to play. It's honestly inspired me.

If you used a TextEdit for entering text, then how did you handle making sure the RichTextLabel word wrap happened at the right place even when the window is resized? If you handled text input a different way, then I'm curious how that was. I'm trying to make a sort of text editing program of my own using Godot.

Well. That was the most messed up thing I think I've enjoyed. I don't know if there's really going to be more coming out considering how it ended, but hopefully the writing knows what they're doing.

I can't get over the pit. >:(

I guess the control scheme does feel like an RTS game, but I never intended it to be. I was initially inspired by Pikmin but the mechanics evolved a bit in a different direction. I'm working on an improved version which will fix the major issues with this one.

Amazing work. That said, I'd really appreciate a  Web or Linux version. The Windows version has audio stutter on my computer.