I can't seem to do anything with the door, chest, or rock. Nice music, though.
Bamboost Games
Creator of
Recent community posts
The appimage has an outdated library bundled in it. I got the same error. I unpacked the appimage and removed the libgmodule-2.0.so.0 file, then repacked it. Another user just run the game using Lutris and worked. However, I suspect the best option for getting the proper experience is running it in a Windows virtual machine since it interacts with the Windows OS in unique but fails on Linux. The Linux support for this game is unfortunately half-ass.
This is good to know. I went the route of removing the outdated libgmodule-2.0.so.0 module that's bundled in the appimage to get it to run, but I suspect I'll run into the later issues you mentioned, so perhaps running it inside a full virtual Windows machine is a better option. It's a shame this game has half-ass Linux Support.
I got it running with a wine virtual Windows installation. It's weird that the default settings for audio is to have everything at zero. It was pretty fun. I played the first ten levels or so, but having multiple recording slots gets confusing when you can't see which one is which.
The popping animation for the blocks added to the vibe although I felt that the swoopy letters were a bit too drawn out during dialogue. They looked great for the title.
Overall, a very fun idea. I think it would be better if you just start out with one slot without having two more slots with Xs in them. It's a little confusing. Maybe make the three recording hat ghosts look different using different hues or something, and show some kind of preview when you select it.
I also accidentally recorded over my last recording several times. If the game is just for PC, maybe pressing the numbers 1, 2, 3 on the keyboard would be more intuitive for playing, and you can hold shift and press the numbers to record. It could prevent accidental overwriting.









