Hey just got done with the demo, and its got a lot of promise!
This being a jam game, im sure most if not all its issues come down to time pressures but I like whats here enough to give it a proper review.
The character writing is really fun and the cut scene sprites are really well made.While there's definitely some room for improvement i think the most pressing thing at the moment is the combat timings and hit-boxes. The move set works for the demo, but its very clunky and lacks its own rhythm. I think the best way to fix this is to shorten the end-lag on the base attack and extend the wind-up on the A.o.E. This way the lower damage attack can be thrown out more often but is less of a danger to use, and the stronger but situational A.o.E. is something you have to commit to