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PixaVoxet

Creating Pixel Art animations from Voxel based 3D models · By Keo

We need OpenGL ES 2.0 Renderer !!!

A topic by Sakashi_GH created May 12, 2019 Views: 450 Replies: 4
Viewing posts 1 to 5

After opening the file "PixaVoxet Independent 3.1.x86_64", it creates a log.txt file:

**ERROR**: Condition ' !mem ' is true. returned: __null
   At: core/os/memory.cpp:87:alloc_static() - Condition ' !mem ' is true. returned: __null
**ERROR**: Condition ' !mem ' is true. returned: failptr
   At: ./core/os/memory.h:154:memnew_arr_template() - Condition ' !mem ' is true. returned: failptr
OpenGL ES 3.0 Renderer: Mesa DRI Intel(R) Sandybridge Mobile

This is so sad, my computer and many other things do not support OpenGL ES 3.0 ... But the new Godot 3.1 now supports OpenGL ES 2.0 ^^

I hope your guy can make PixaVoxet available to more people with low computers

Make it hapen guy

Developer(+1)

Hi Sakashi, I just tried exporting using OpenGL ES 2.0 and it seems to work flawlessly.  Previously the graphics were a little buggy when Godot 3.1 was still in beta.  I'll have a new build up in the coming days, just coming back to this project.

Developer(+1)

Updated :)

Thanks ^^

Sorry, I haven't use itch.io for a long time, i even lost my account.

Now come back, i very happy to see this update, i can finally use Pixavoxet on my main PC, Thanks