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0.9.4.0 Changelog

A topic by ImaginationOverflow created Nov 05, 2016 Views: 162
Viewing posts 1 to 1
Developer
[New] Merchant Overall:
  • Weapons are associated to a tier. Every run has the same base weapons, but better weapons can be found in the merchants. Each visit to a merchant unlocks more powerful weapons for the current run.
  • Each merchant now gives 4 extra ram when visited
[New] Weapon projectiles, new shapes and colors for enemy and friendly projectiles
[New] Drone sprites (now easier to distinguish from enemies)
[New] Kamikaze Carrier sprite
[New] 16 formations
[New Perk] Mustang
[New Perk] Jabba
[New SFX] Added sound effects for "Tofu Delivery", "Flamethrower", "Dutch Oven" consumables, and "Supreme Burrito" and "Hot Wings XL" perks
[Balancing] Re-balanced drones fire-rates and rarity
[Balancing] Bosses have now 3 different difficulties depending in which level are they
[Improvement] Projectile's' speed
[Improvement] Merchant levels are now more spread in the graph
[Improvement] Renamed "Charlize" to "Cyclops"
[Improvement] Performance improvement with collisions
[Improvement] Performance improvement with multiple projectiles in screen
[Improvement] Homunculus SFX revamp
[Fixed] Main menu background scrolling issue
[Fixed] Frame-rate issues in Homunculus when damaging the heads
[Fixed] Re-ordered projectile's layers
[Removed] "Martyr" and "Killing Spree" perks due to game-breaking issues

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