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Grim Grimoire

Deck Building Game where you lose cards when you acquire new ones or play one card from your hand · By Biim_Games

Version 0.16.2 has been published

A topic by Biim_Games created Feb 22, 2025 Views: 433
Viewing posts 1 to 1
Developer

With the last added features, all the Core Game Mechanics have been completed.

Now finally the game has an end, or at least a first end since I would like to expand the game in the future with your help and support.

At the start of the game you will see a few community messages, with convenient links that can help you to quickly jump in the interested things that are outside the game:
- Game Rules
- Join the Community (to check latest Posts from me and the other Players)
- Game Version and Known Bugs (to check the latest and all versions with related known bug list
- Roadmap (see what's done and what need to be done for the current Goal
- Vote Next Features
- Share (available only on supported device and browser, to share the game around using the installed programs)
- Donate and get Supporter's Files (this game can see new features only with your and the other players' help)

A credit page has been added as well, you will see it at the end of your game, either if you win or lose. It has links also to the creators of the art and audio assets, in case you wish to see their work. The links have a referral code, in case you will buy something from them in a short time, I will get a tiny fraction of the sale. That's another way to help me to develop this and new games.

Another useful features is the Grimoire in the Map screen, now you can click it to see the current Cards you have, also it shows how many cards you still need to collect in order to complete the game. The Grimoire can be dragged and dropped anywhere on the screen, to make it easier for you to see the map and interact with it.

Added also a little of more stuff and bugfixes, check the details from version 0.16.0 to 0.16.2 in the Game Versions post.


Since the Core Game Mechanics have been completed, at the moment the game will have only bugfixes and little improvements. New features will be added once the Goal 1 will be reached. Please share the game and if you can, contribute with a donation to help reach Goal 1. You will receive the Supporter's Files with a contribution of at least $2!

Thank you!


KNOWN BUGS:


  • Enemies can't attack backwards (CPU Enemies don't have proper actions yet, therefore Slots don't register their new position when moved with Player's controls).
  • Enemy always fight and never try to go beyond Player's line.
  • When Enemy moves towards the Player, the Player's units behind the Enemy attacks to intercept instead the ones in front (could be due to the CPU events not set up yet).

  • When escaping from Enemy, they can Intercept.
  • CPU does not attack Player's unit that moved over them to attack their Avatar.

  • Enemy archers in the middle line do not attack player's defense line if enemy has frontline full of their units.
  • (Visual) When going in the map from the first battle, if the spawn happens next to the costal water, water tiles are not visible.
  • Sometimes the die roll can be heard twice.
  • Sometimes the Text in the Battle is displaying outdated instructions/tips