A new version of the game is now ready to be played!
This version add a few new things, but will make your game more enjoyable.
First of all, now the Escape button works, so when it's your Avatar's Turn and the battle is getting too tough for you, you can escape.
Think well, because all the cards currently in your hand and the ones on the Battlefield will be lost!
You will save only the Avatar, with its current HP value and the other Cards that are still inside your Grimoire.
The Escape has automatically success, however you will find yourself in the same hexagon of the map with the Enemy's Avatar still in the same tile. You can move in any adjacent tiles as usual, but if you then go back to the tile where you escaped the battle, you will face again the previous Enemy's Avatar. Be aware that the Enemy's Avatar will have again full HP and a new set of Cards. The Cards might vary both in quantity and type.
The other news, still regarding the map, is that now locations can be found also on Forest, Hill and Mountain tiles.
If you are a supporter of the project, you can access to the Supporter's Files to know more details about what type of Enemies you can find in those locations, their Cards, chances to appear and so on.
Last news, still related to the map, is that now your Avatar has a frame around, in this way it should be a bit easier to distinguish which one is which in the map, when it gets crowded.
Please refer to the Game Versions post to see all changes in every versions from the first one to the current one.
KNOWN BUGS:
- When a Player's creature moves into the front line from the central one, and after it's the turn of another Player's creature that is on the defensive line, the latter advance automatically into the central line.
- Sometimes after Game Over, the new game doesn't show correctly the Cards in the Deck Creation screen (bug notices for now sporadically only with the Random Deck choice). [A first bugfix attempt has been made, need to see if the bug occours again or not].
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Sometimes Escape Button is visible when it's not the Player's Avatar's Turn.
- It seems that sometimes during Deck Building screen, when there is a reward from defeating the Enemy, lost cards are not removed properly from the array, leading in having on that empty slot a Bear with 0 HP.
- Enemies can't attack backwards (CPU Enemies don't have proper actions yet, therefore Slots don't register their new position when moved with Player's controls).
- Enemy always fight and never try to go beyond Player's line.
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When Enemy moves towards the Player, the Player's units behind the Enemy attacks to intercept instead the ones in front (could be due to the CPU events not set up yet).
- When escaping from Enemy, they can Intercept.
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CPU does not attack Player's unit that moved over them to attack their Avatar.
- Enemy archers in the middle line do not attack player's defense line if enemy has frontline full of their units.
- (Visual) When going in the map from the first battle, if the spawn happens next to the costal water, water tiles are not visible.
- Sometimes the die roll can be heard twice.
- Sometimes the Text in the Battle is displaying outdated instructions/tips
Thank you for following the project and your support!