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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Review of the endgame , the annoying audio bug, and Experimental settings

A topic by Death_Cosmos created Feb 15, 2025 Views: 371 Replies: 4
Viewing posts 1 to 2
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(game version 8.0.1):

Review of the endgame:


I finished the game without realizing that I had finished it. It took me 3 days to realize that the dial was stuck on 50 and even then I didn't know if I could still do something.it kinda disappointed me to have no clear ending ,was just confuse.


The annoying audio bug:

Not the only on complaning about this bug , when an object get stucks between walls and can't do nothing about it , i found a way by trowing molotove to blast the thing out of the wall but seriously nobody should have to deal with that, it the devloppers job not the player.

From experimental parameters :

another thing that bothered me was the hardcore combat was by default desactivated, couldn't use molotove..like you decide to craft it you are consent to use it just logic.(positive point is that I put a plastic crate on a drone with a hook and drop molotove in the crate to use it in none hardcore combat, could do napalm strikes, funny)

idea: having a remote activator would increase drone use.


Velma mod don't seams to do anything when I remove glass

My last point is about food

the game is far too simple for food, there's no reason to buy food or gardening or fishing items (fishing that I couldn't find the fishing rod) in the shop, since it gives you an MRI every day it's more than enough even in hard.It probably also because the food tolerance doesn't work for me, I only ate MRI and coffee, nothing else. The "disable food tolerance" is unchecked in my settings, I've even restarted a new run but same problem.

(2 edits)

The story mode has no true ending because the game isn't finished yet, but there should be an indicator when the story is completed in the form of a deep "roar" sound across the whole map.

The broom can help get items unstuck in this situation, so try that if this happens again.

I imagine some experimental settings will eventually be set to be on by default. Velma mode not working is because of your render settings, think you need post processing set higher.
Do agree with the drone suggestion, it should just generally be made easier to use because it doesn't feel that worth it currently.

The MREs were heavily buffed in a recent update, but their high food tolerance wasn't adjusted alongside it, making them extremely strong compared to before. Food tolerance is also just generally kind of hard to get if the item doesn't have it extremely high, you basically have to just exclusively eat one item and pretty much nothing else to experience it.

in what version did they buffed the MREs ? So I can play the version before that (probably won't play if it to old = less content) 

0.8.1 I think, so 0.8.0.

bruh how unlucky I am thx , could have just play that ver for my first run....