This is the first version released to public after the game jam version. You will notice lots of new things, please refer to the Game Versions post to see all changes in every versions from the first one to the current one.
Main new things are the map that can be explored and elements in the map that makes the game finally playable.
Now there are Locations and Enemies. Locations will give you a chance to trade cards and increase your Grimoire size, while fighting with Enemies might let you lose or earn cards, depending on how the battle goes and how many cards are present in the enemy's grimoire.
The map is procedurally generated at every game, so every time you will have a new game experience.
The game still doesn't have an end since I am still working on features to add, but in a few days a first core game should be ready.
Also about the audio part, now all creatures have sounds effect for all their actions. Options are still not available, so bare with me for a while and I will let you customise the game if you want to remove those SFX.
Further game development will involve the community, were you will have voice to decide what I will focus on, using polls. Also further development will be carried on only if there is interest and support from the community. I will create goals to cover development costs and the next stage of development will start once the goal has been reached with donations. More details about this soon, in another post.
I have a list of bugs that I will publish, so you will not have to waste your time in reporting those, but if you find new problems please comment on this post.
KNOWN BUGS:
When a Player's creature moves into the front line from the central one, and after it's the turn of another Player's creature that is on the defensive line, the latter advance automatically into the central line.
Sometimes after Game Over, the new game doesn't show correctly the Cards in the Deck Creation screen (bug notices for now sporadically only with the Random Deck choice). [A first bugfix attempt has been made, need to see if the bug occours again or not].
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Sometimes Escape Button is visible when it's not the Player's Avatar's Turn.
- It seems that sometimes during Deck Building screen, when there is a reward from defeating the Enemy, lost cards are not removed properly from the array, leading in having on that empty slot a Bear with 0 HP.
Enemies can't attack backwards (CPU Enemies don't have proper actions yet, therefore Slots don't register their new position when moved with Player's controls).
- Enemy always fight and never try to go beyond Player's line.
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When Enemy moves towards the Player, the Player's units behind the Enemy attacks to intercept instead the ones in front (could be due to the CPU events not set up yet).
- When escaping from Enemy, they can Intercept.
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CPU does not attack Player's unit that moved over them to attack their Avatar.
Enemy archers in the middle line do not attack player's defense line if enemy has frontline full of their units
Thank you for playing Grim Grimoire and for your support.
I'm sure this game can improve very much with your help!
Simone
Biim Games