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[Art] Looking for collaborators to form new project

A topic by ButterybreadHorseman created 8 days ago Views: 338 Replies: 9
Viewing posts 1 to 5

Hello All! I am looking for a 2D artist collaborator to work on a new game project. The art style, which I would follow solo is pixel art to save time, but if someone has a good workflow we can move to another, save from skeletal 2D animation, I don't like it that much. All other kinds of collaborators are also well received. The more, the morer, I suppose.

Some project details are:
-development environment Unity+Visual Studio, as an artist you don't need to know this, but I can teach you some programming if you want;
-project management in Jira plus some good 'ole excel, can also teach you some, I am a project manager in my dayjob;

-art tools, I use gimp + whatever is good for you. Sound and music to be decided and sourced, but a proper soundtrack will be in place;

-art in numbers, some 50 animated characters (naturally reused templates etc), 200+simple  icons, 20 location cards, about 100 "exploration" backgrounds, but naturally with reused elements, plus a few random images here and there. Can be more, can be less depending on how it goes in practice;
-estimated development time 12-18 months;

-genre, crossover between solo-tabletop game and turn based rpg. The objective is to make a game with an engaging game loop and fluent story-pacing for which I have some documentation written down and plenty more ideas. Setting is medieval fantasy 50:50 novelty and generic to make it distinct and fun, but also relatable to the target audience.

-marketing: all inexpensive means necessary aside from unethical, obnoxious or deceiving :).

What's in it for you? As most indies I can't give you money upfront from my pocket as I have a family to feed, not just dreams to chase. What I can give you is:

-profit sharing proportional to work, anything from 1 USD to 100 000 USD, I'd hope for the latter :. Do note that making a game is 1 thing, but it needs to be marketed, administered etc, so even contributing half the effort to the product is not half-profit share of the commercial success. What I will not ask is participating in costs. I'd think 30% is about fair as an entry point;

-exposition, hehe, currency of modern times...;

-hands-on PM and dev experience;

-if you want to contribute your ideas that are coherent with the overall concept we can make them work. Expression of self is at the heart of indies, money isn't :D;

-my very own graphics that you can use as an entry point for other things;

Region: I am based in Poland, but as long as we find a way to talk it doesn't matter where you are based.

Cheers everyone and don't be shy!

Sup. If need a side-hand programmer, let me know)

Hello! Thank you for answering my call to action! It seems I got a colab on art, but I think there is plenty of work to go around, and a quicker delivery would be something nice too. Mail me on neostalgiant@gmail.com with a one-sentence introduction so I can share some docs with you and if the content resonates with something you'd like to get involved with, then we can kick off with a design and planning session.

So you want ppl to work for you, for free, for a year and a half and you have zero clue if your thing is gonna make profit. Jesus christ, you have zero shame. I pray for the innocent souls falling for your time losing exploitative trap.

(+1)

How kind and constructive! Do you know the average amount an indie makes or the dominant value? You know many of them, when they start, they think they will make millions, but they never get a penny? They can still enjoy it or do it for the fun of it, nothing wrong with that. Little fun fact: in my dayjob I actually bring a corporate SaaS to fulfilment and it does in fact make millions, just for a corporation, so I probably know more about commercialization than most others in here and I don't pick on anyone.

And yes, I do have a bring to market plan and experience, so the possibility of actually owning a share of something that has commercial value is relatively high.

You know what collaboration is? It's when I invite someone to the project not to do my bidding, but to fulfill their ideas and bring their art to life. It's a matter of getting in tune with the collaborators.

Better yet: most indies don't finish their project  because it tends to be too much for one person, so by collaborating (co-working if the other word is too hard for you) they get to see their part delivered. Did you notice half of the posts have [REVSHARE] in the subject which means essentially THE SAME or less than what I offered? Because normal rev sharing means also cost sharing, when I said I cover distribution and marketing costs, probably some asset and subscription costs too.

At the same time, while a person helps me with my project and brings part of their fantasy to life as well (the one I code to existence), they can get programming experience and project management experience relevant to normal jobs, you know, the ones that pay actual money that 95% of indies don't, ever do. So, I end up paying to bring to market a collective effort and but share the earnings. I take the risk and I come from a position where I expect to do the most work myself, while giving opportunity to fulfil own ideas and access anything in the project.

Now, either explain how exactly this is exploitation or use this opportunity to reform :).

All that text to explain why you want slaves for your slop game that you won't even bother paying an artist (for a year and a half of his life) nice try, buddy. Actually nothing you said is relevant for an indie dev, not the "programming experience" nor the "project" experience nor nothing your """"super important"""" dayjob position could offer or even funnier the "market plan" you offer since anybody could get all of that without commiting to work a year and a half for a random.

It's even funnier that you shield your argument on rev-share, hoping that ppl will commit to waste a year and a half of their life for a low, very low chance of success.

Delusional, zero shame and professional time lose.

(+1)

You have a problem with yourself, quite clearly. I mean in real life, it shows. Look for help. Some people can't sit down and make a game all day because they have this thing called responsibilities, which is why even a simple game can take a year

or more to be made- I don't always have time and I don't expect collaborators to have it either. Good to mention is that you say about commitment- yes I am committed to finish. Talk to some people how many unfinished projects they have and maybe your mind will open. Somehow most of people here understand that substantial money for making games is not a given. Average earnings for indies is way below 5000 USD, if you are an adult that money doesn't impress you at all. Most indies don't ever make 1/10th of this. This is the plain truth. I said this numerous times: people on the project can alter it's meaning and develop their own ideas with my help, hardly slavery. As a matter of fact I already do have a sufficient team by now and all further additions I would discuss with them. I am only replying to your toxic outburst, so that newcomers potentially looking to assemble a team are not discouraged to make their own post after reading your not-edgy-at-all comments.

FYI aside from having a normal job I also have an orchard where if I need someone to do exactly as I say- I pay them. Here, I don't pay upfront because people do what we t o g e t h e r establish is the right thing and intend to share the profit, however big or small. What I posted is a concept, a framework, an entry plan.

(2 edits)

All that big words just to cope. "

Average earnings for indies is way below 5000 USD, if you are an adult that money doesn't impress you at all. Most indies don't ever make 1/10th of this. This is the plain truth." If 5k is nothing for you, why don't you pay some workers for you? Oh, forgot that you want slaves, sorry my bad. It's so funny, you say indies don't make money and they likely to fail and at the same time you expect somebody to work a whole year and a half, without a penny, just for a low chance of earning a small fraction of 5k dollars at most. That was funny, hit me up when your slop is made, prove me wrong. I will be here in a year and a half, let's see how this (according to you) viable and profitable opportunity performs (spoiler alert: never finished)

I didn't say it's nothing, I said this amount doesn't impress an adult.  Why? Because as an adult I pay several times this in income tax, then several times this in running utilities, several times this food and provisions for the family and so on, every year.  I own a flat,

land and a car which are also worth far more than this. Could I afford to throw it away? Could I work for this much per quarter? No, not sustatinable. Here is maybe a perspective you cannot relate to: the primary motivation for me is creation and development, learning new things, making friends and making something fulfilling. Seeing fantasy come to life. If the team want to make a sharing plan where below 5000USD they split all minus my expenses (publishing fees I have to pay to platforms etc), but above that amount I get a higher share- that's cool and they can actually read this and request this. I am motivated to finish and as part of plan I made milestones to publish things, but I am not going to engage in contact with you because it is not a fruitful endeavour. I am replying in this thread because you are polluting this post

and community, and it needs to be sanitized :).

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All you do is cope. If you cared 1 single inch about the community you wouldn't be trying to get desperate people to sign up for your 18 months slop dream for free. One thing is trying to collaborate on small stuff or a bigger but already going on project but this is just zero shame and degrading. You basically rely on unfortunate/desperate ppl to profit under the empty premise of "but... but... they get.. programming experience! project experience!" jesus christ who cares dude, you a random. If you love the community, hire some artists, reward them with a real reward (money) instead of a
basically "hey guys work for me for 18 months for free, you don't have anything better to do anyways dont you?" Absolute delusion and maximum cope.